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by Unreal.2K7
Sun Jul 12, 2015 5:49 am
Forum: Vehicles
Topic: Cosmetic vehicle customization?
Replies: 7
Views: 3427

Re: Cosmetic vehicle customization?

I would like this! It would be amazing to be able to change the color of your boosters! :D
by Unreal.2K7
Sun Jul 12, 2015 5:47 am
Forum: Off Topic - No Politics or Religion
Topic: What music do you listen to?
Replies: 18
Views: 4939

Re: What music do you listen to?

I was listening to white noise + 6Hz pure sine wave yesterday.
by Unreal.2K7
Sat Jul 11, 2015 6:52 pm
Forum: Weapons and Power-ups
Topic: Poll: What kinds of pick-ups would you like to see in Grip?
Replies: 136
Views: 53946

Re: Poll: What kinds of pick-ups would you like to see in Grip?

8/10 would do again.

I don't like firing backwards..
by Unreal.2K7
Sat Jul 11, 2015 11:05 am
Forum: Weapons and Power-ups
Topic: Poll: What kinds of pick-ups would you like to see in Grip?
Replies: 136
Views: 53946

Re: Poll: What kinds of pick-ups would you like to see in Grip?

Like any teleport though, it can be abused right before the finish line, and people would start saving them for the last lap and it'll become frustrating eventually. I propose about having that weapon disabled in the last 5-10 seconds before the finishline. Afterall it shouldn't be prevented complet...
by Unreal.2K7
Sat Jul 11, 2015 10:45 am
Forum: Vehicles
Topic: Car physics
Replies: 81
Views: 26073

Re: Car physics

Physics-wise, Rc1 has a better handling than rc2. And not because the latter is easier, but because the first one has a more "direct" connection between the controls and the car. On rc2 there were too many systems in place that made driving easier but also felt like the car was to some ext...
by Unreal.2K7
Sat Jul 11, 2015 4:42 am
Forum: Weapons and Power-ups
Topic: Poll: What kinds of pick-ups would you like to see in Grip?
Replies: 136
Views: 53946

Re: Poll: What kinds of pick-ups would you like to see in Grip?

Sounds cool! Afterall, if it's just a few car widths in radius it's not much more unavoidable than a targeted rocket. But i'd like it best if, when teleporting over another player, it was position swapping rather than send the other flying away, as it would be like ad additional rocket + boost. Way ...
by Unreal.2K7
Fri Jul 10, 2015 7:34 pm
Forum: Weapons and Power-ups
Topic: Pick-ups picking system
Replies: 61
Views: 17435

Re: Pick-ups picking system

12 players cap? Nobody said anything about caps, or did I miss something?
by Unreal.2K7
Fri Jul 10, 2015 6:18 am
Forum: Rollcage
Topic: What's everyone's Rollcage main?
Replies: 15
Views: 7182

Re: What's everyone's Rollcage main?

I like Yuri. Heh. Bring it on.
by Unreal.2K7
Fri Jul 10, 2015 4:14 am
Forum: Vehicles
Topic: How about fatter tires?
Replies: 46
Views: 16593

Re: How about fatter tires?

Chris_CE wrote:the damn thing looked like a spider driving around.


Spiders. Nope.

I dig the tires from the trailer. They seem balanced enough with the car's body.
by Unreal.2K7
Fri Jul 10, 2015 4:10 am
Forum: Tracks
Topic: Environments
Replies: 154
Views: 57338

Re: Environments

looking down at the rest of the pack as their dust trails kicked up in the distance Really cool since we don't have anymore limitations (hardware aside) about far clipping in order to preserve performance. It's gonna be cool. Also because you will probably have a good possibility to use this to you...
by Unreal.2K7
Thu Jul 09, 2015 8:08 pm
Forum: Tracks
Topic: Warp space with Portal-inspired tunnels
Replies: 3
Views: 2963

Warp space with Portal-inspired tunnels

Pretty much what the title says: can you imagine if you had a track that starts and ends with a tunnel, inside of which there is a warp portal that instantly teleports you to the other starting tunnel. The two tunnel sections will have to be identical and the engine has to take care of rendering two...
by Unreal.2K7
Thu Jul 09, 2015 7:55 pm
Forum: Weapons and Power-ups
Topic: Powerup dumping.
Replies: 40
Views: 12763

Re: Powerup dumping.

If dumping happens in the position the player is, you might use this at your advantage as a way to force people to go out of their way to try and get the pickup you left, potentially using this to make them loose control if you can place them in odd enough places.
by Unreal.2K7
Thu Jul 09, 2015 4:55 pm
Forum: Tracks
Topic: Poll: What kind of track elements would you most like to see?
Replies: 121
Views: 54471

Re: Poll: What kind of track elements would you most like to see?

Hey! Welcome to the forums!
I actually like the idea of a difference in gravity for certain parts. Could add a nice sensation of "feeling" for the car's reaction.
by Unreal.2K7
Thu Jul 09, 2015 4:12 pm
Forum: Announcements
Topic: Grip Website, Youtube, Facebook, Twitter and Steam Greenlight are now LIVE!
Replies: 35
Views: 14055

Re: Grip Website, Youtube, Facebook, Twitter and Steam Greenlight are now LIVE!

Image
What the actual f*ck.

edit: yes. i know. italian. pizza, spaghetti. thank you.
by Unreal.2K7
Thu Jul 09, 2015 2:53 pm
Forum: Music & Sound
Topic: Announcer
Replies: 15
Views: 5540

Re: Announcer

Oh boy I would like "MMMMMMOOOONSTER OVERTAKE!!!"
by Unreal.2K7
Thu Jul 09, 2015 1:58 pm
Forum: News & Promotion
Topic: Gaming portals around the world spread news about GRIP
Replies: 4
Views: 2495

Re: HCL - the most popular Balkan gaming portal spreads news about GRIP

I's been covered on Eurogamer, PC Gamer, Hardcore Gamer, Polygon, Gameshamster, Indieretronews, Games-Debate, Gameblog and others too! Check twitter and fb pages!
by Unreal.2K7
Thu Jul 09, 2015 12:19 pm
Forum: Vehicles
Topic: How about fatter tires?
Replies: 46
Views: 16593

Re: How about fatter tires?

By the way, i suppose that the tire aspect needs to be completely separated from the physics simulation, as you cannot simply turn a rollcage car upside down and not expect it to start going backwards.
by Unreal.2K7
Thu Jul 09, 2015 11:48 am
Forum: Vehicles
Topic: How about fatter tires?
Replies: 46
Views: 16593

Re: How about fatter tires?

You're right, i came across a bit arrogant, i'm sorry. I was just expressing my concern about the many topics about game details: i fear that Chris and Rob might get crazy having to comb through everything as there is not yet a PR person in the team. But perhaps i'm being paranoid :)
by Unreal.2K7
Thu Jul 09, 2015 11:25 am
Forum: Weapons and Power-ups
Topic: Powerup dumping.
Replies: 40
Views: 12763

Re: Powerup dumping.

If the powerup can be wasted instead of re-dropped, then the first might be able to catch them all and the closely following others will not be able to get any weapon. I would like it more (even from a strategy standpoint) to re-dump them on the track.

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