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by Unreal.2K7
Wed Aug 12, 2015 5:28 pm
Forum: News & Promotion
Topic: Help spread the word!
Replies: 42
Views: 17064

Re: Help spread the word!

Ok so i don't even know anymore how many gaming news sites i've sent emails to. Is there any way we can keep track of the coverage we've received so far, maybe telling us if we're no longer on the front page and more important, what gaming sites we've overlooked!

Also, what about some paid publicity?
by Unreal.2K7
Wed Aug 12, 2015 1:49 pm
Forum: Weapons and Power-ups
Topic: Lets talk about the Leader Missile
Replies: 65
Views: 19483

Re: Lets talk about the Leader Missile

Hey, what about a reverse worm hole? Something that teleports you BEHIND the guy behind you! I know, you can just brake, but sometimes people see that (especially if you're way ahead of them) and do the same accordingly. For this to work it would be something instant cast and with no apparent visual...
by Unreal.2K7
Wed Aug 12, 2015 9:28 am
Forum: Rollcage
Topic: Thank you David Perryman!
Replies: 13
Views: 4932

Re: Thank you David Perryman!

Well it's not really wall riding, more like wall leaning. On the left turn before the finish line if the environment has been destroyed enough you can lean on the invisible wall on the right and just floor it and the map will keep you on track.
by Unreal.2K7
Wed Aug 12, 2015 8:23 am
Forum: Rollcage
Topic: Thank you David Perryman!
Replies: 13
Views: 4932

Re: Thank you David Perryman!

As someone who's been racing every track (sometimes even more), 4 times a month, for many months, i know them by heart. Since you're here now, i too wish to thank you (and everyone else who developed the game, for that matter) for the amazing job you did back in the day! But then yeah, when you stri...
by Unreal.2K7
Wed Aug 12, 2015 7:31 am
Forum: Announcements
Topic: Kickstarter
Replies: 82
Views: 29504

Re: Kickstarter

I know, but i'm referring to the page description. No big deal though, but i'm just leaving a note here to help keep track of stuff that has to be updated. Poor Chris is probably running around like crazy!
by Unreal.2K7
Wed Aug 12, 2015 6:22 am
Forum: Announcements
Topic: Kickstarter
Replies: 82
Views: 29504

Re: Kickstarter

Also, some sites which had coverage back ago only had links to the trailer videos. It would be beneficial for those who only get the news of the initial development to be brought up to date directly in the video, with an annotation over the "kickstarter coming soon" box perhaps? Also, the ...
by Unreal.2K7
Wed Aug 12, 2015 5:49 am
Forum: News & Promotion
Topic: Help spread the word!
Replies: 42
Views: 17064

Re: Help spread the word!

If you have a reddit account, it could be useful to install the AlienTube ( for Firefox , for Chrome ) extension, which adds to the comments in a youtube video the comment threads for the reddit posts that link to the same video. This way you can keep track of the coverage on the various subreddit t...
by Unreal.2K7
Wed Aug 12, 2015 4:38 am
Forum: News & Promotion
Topic: Kickstarter Rewards
Replies: 20
Views: 8636

Re: Kickstarter Rewards

I was wondering about the files of the car models for 3D printing: are they included only up to the heavily armoured tier? Why not adding them to the next tiers aswell? I imagine that it was meant to be: files for 3d printing -> 3d printed model -> rc car -> signed rc car -> beast rc car, but since ...
by Unreal.2K7
Tue Aug 11, 2015 7:30 pm
Forum: Announcements
Topic: Kickstarter
Replies: 82
Views: 29504

Re: Kickstarter

I mean, I've been reading the Kickstarter page again and again and... It's just so much to take in.. Game modes with switches for gameplay and f*cking TRACK EDITOR and cars that look like an orgasm D: and.. And... Oh my God here it comes the asthma again...
by Unreal.2K7
Tue Aug 11, 2015 1:27 pm
Forum: Announcements
Topic: Kickstarter
Replies: 82
Views: 29504

Re: Kickstarter

Oh. My. f*cking. God.
They should have sent... a poet.

DAT CAR DESAIGNNNNNNNNNNNNNGGHHHH
Image
by Unreal.2K7
Tue Aug 04, 2015 5:15 am
Forum: Rollcage
Topic: Rollcage 1 vs Rollcage Stage 2
Replies: 36
Views: 17158

Re: Rollcage 1 vs Rollcage Stage 2

I liked firebugs.
Bring it on.

Satisified with your official warning, you Italian scum? ~Broscar
Lol, sh*t, I can't remove it now :')
by Unreal.2K7
Fri Jul 31, 2015 5:36 am
Forum: News & Promotion
Topic: Grip advertisment
Replies: 32
Views: 11516

Re: Grip advertisment

We could also buy some impressions on reddit maybe?
by Unreal.2K7
Wed Jul 29, 2015 5:24 pm
Forum: Tracks
Topic: Signs
Replies: 12
Views: 4380

Re: Signs

Oh and let's not forget about having them (or.. what will remain of them :D) flashing "FINAL LAP". I would love if you made this happen even if it's not the final lap!!
by Unreal.2K7
Wed Jul 29, 2015 6:25 am
Forum: Vehicles
Topic: Car physics
Replies: 81
Views: 26108

Re: Car physics

Yeah, but it's not physically possible to have a car with a certain weight, a certain handling and certain features that drives at such speeds. For that to be possible you have to tweak and bend the physics engine and the item's physical properties to try and approximate a certain behavior. This is ...
by Unreal.2K7
Wed Jul 29, 2015 6:22 am
Forum: Weapons and Power-ups
Topic: Weapon Design / Appearance
Replies: 27
Views: 9197

Re: Weapon Design / Appearance

That would be cool! But i believe it should be graphical only, no magic ultra powerful instance of that weapon.
by Unreal.2K7
Wed Jul 29, 2015 6:14 am
Forum: Tracks
Topic: Signs
Replies: 12
Views: 4380

Re: Signs

Depending on feasibility, we could use those signs to display some info on the race or some kind of global group-announcement, like, "hey, the official Grip tournament is starting in 2 days! Get your wheels hot and ready!" or "A new version of Grip has been released, be sure to hit th...
by Unreal.2K7
Wed Jul 29, 2015 6:11 am
Forum: Tracks
Topic: Poll: What kind of track elements would you most like to see?
Replies: 121
Views: 55216

Re: Poll: What kind of track elements would you most like to see?

Yeah, perhaps placed strategically so that if you cut corners, you get into the waters, much like those parts of the road in some rc2 tracks where you had a damaged pavement that would slow you down.
by Unreal.2K7
Tue Jul 28, 2015 3:27 pm
Forum: Off Topic - No Politics or Religion
Topic: A Formula Fusion team for our community ?
Replies: 2
Views: 1805

Re: A Formula Fusion team for our community ?

Guild race wars! Lovely! I really like the idea!!
by Unreal.2K7
Mon Jul 27, 2015 2:57 am
Forum: Game Features
Topic: Artificial Intelligence
Replies: 22
Views: 7669

Re: Artificial Intelligence

Chris_CE wrote:taking shortcuts, etc.


Oh, would it be too much hassle to add an on/off switch for this? If we're going to have competitive human-level (or better) AI, it would create a problem if you're planning on training for weekly games without using shortcus but the bots don't care.
by Unreal.2K7
Fri Jul 24, 2015 4:08 pm
Forum: Announcements
Topic: Busy Busy Busy
Replies: 17
Views: 7196

Re: Busy Busy Busy

Don't worry, it's already a feat you managed to get along with replies so far with only two people on the team! I don't know how you can keep up with the amount of feedback pouring in through the forums! I really wish you guys can get some nice money from this project, you definately deserve it!

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