Queadah wrote:[*] their visual is most probably on an almost fully spherical 360°x360° screen (our ingame HUD)
Queadah wrote:[*]input comes from a myriad of small cameras with tons of redundancy and backups on the hull
[*]this way, racers remain protected of outside harm (a windshield would be too fragile)
Queadah wrote:As for shock absorbing, I agree with others that we're dealing partly with an hydrogen-enriched liquid (breathable) thick enough to absorb most of the violence of acceleration increase/decrease...
Sagacity wrote:I always just assumed they wore VR headsets and were strapped in like a jet fighter.
Broscar wrote:Devs think they're in the cockpits.
Personally, I think Rollcage/GRIP cars are just giant RC tanks 'cause of the G-forces involved :p
MicrowaveYourHamster wrote:Right, there are no drivers in the rigs, at least they are not human. The idea of the cars being those giant RC tanks is really appealing. If a civilization has the energy and tech needed to transport (teleport?) the rigs between planets and star systems they should have equally developed miniaturization and remote control capabilities. This applies if the conglomerate hosting the races are a kind of sentimental multi-dimensional beings who use the racing as a fun reminder of the old, less advanced eras.
If the drivers were placed in the rigs, then I would assume a more barbaric nature of the beings. With military honor, gladiators and death as core values in their culture.
Queadah wrote:As for shock absorbing, I agree with others that we're dealing partly with an hydrogen-enriched liquid (breathable) thick enough to absorb most of the violence of acceleration increase/decrease, e.g. Evangelion's EVA:
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