Before You post anything please consider the fact I'm trying to make a good discussion where your opinion could help future grip development.
I heard that multiple times from Devs and people, that they DO NOT like when they got destroyed by the track itself (death pits or other events), but I want to point out, when you do crash, is it because your own failure? You have crashed and the best way is to reset the car or get back to the track if easier. But when it comes to things such us random events, meteors falling from sky, ice storm etc. What's wrong with it? what makes it annoying? is it because You cannot get over dangerous obstacles?
Some have said that it's annoying to get back on the track after flying out of boundaries and getting teleported back, but now is it the problem? I myself get annoyed when I have to press reset button, as it slows you down dramatically (0 km/h and starts in middle air), it's not track problem, it is how RESET itself works, and how you failed to survive in a "combat racing". In my opinion, everything supposed to be a danger.
But now don't jump on horses yet, I'm not saying each track should have some dangerous event on it. People want to drive competitively in GRiP. They want to share and beat best times and fight against each other, without environment influence, but what is so bad in creating tracks where you know something WILL happen and you have to pay attention to both racers and the track. Wouldn't that be satisfying to blew your enemy away into the oblivion? Wouldn't that be humiliating if happened to you?
Let Me hear Your thoughts on it. Myself I want some tracks to have influence on how the car drives, reacts and can be destroyed. But not every as such player that doesn't want it can have fun as well.
Rollcage fan since 2002, Trackmania fan since 2005