Virtual Reality

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Syndroid
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Virtual Reality

Postby Syndroid » Fri Aug 14, 2015 8:37 pm

Hi there!
Just wanted to ask: have you guys considered adding VR Support? I would love play Grip in VR.
Unreal Engine 4 already has a built-in VR Support, so it wouldnt be a complete pain in the ass to implement, I guess.

PS- sorry for my english.

Stinkinmushroom
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Re: Virtual Reality

Postby Stinkinmushroom » Fri Aug 14, 2015 10:28 pm

Syndroid wrote:Hi there!
Just wanted to ask: have you guys considered adding VR Support? I would love play Grip in VR.
Unreal Engine 4 already has a built-in VR Support, so it wouldnt be a complete pain in the ass to implement, I guess.

PS- sorry for my english.


From GRIP's official twitter:

@gripvideogame: @thegh0st81 We'd love to have VR support, but being so early in development it's not something we've looked into much yet. Still possible!

Syndroid
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Re: Virtual Reality

Postby Syndroid » Mon Nov 30, 2015 2:47 pm

Just started the game with the Oculus Rift (DK2) turned on.
The game/engine automaticly detects the device and it's running fine frameratewise.
There is no headtracking though, but the visuals are spot on and it looks incredibly cool. :shock:
If there was headtracking and some VR related optimazations, it would be one of the coolest racing games for VR.

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StickyBassline
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Re: Virtual Reality

Postby StickyBassline » Mon Nov 30, 2015 2:53 pm

Boy I can't wait for the final version of oculus rift to come out ;-;
You're just a voice pal.

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Chris_CE
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Re: Virtual Reality

Postby Chris_CE » Tue Dec 01, 2015 2:52 pm

Wow, pretty cool Syndroid

We don't have a VR dev kit, but hope to get one later once we gain some traction on Steam
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