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Will it have potato support? - Page 2 - GRIP Video Game Forum

Will it have potato support?

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Re: Will it have potato support?

Postby Moo » Sun Sep 20, 2015 4:55 am

sus

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Re: Will it have potato support?

Postby potterman28wxcv » Sun Sep 20, 2015 8:22 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Will it have potato support?

Postby the-GURU-man » Mon Sep 21, 2015 5:19 am

! ! ! RUNNING THE BEST OS EVER ! ! !

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Re: Will it have potato support?

Postby Chris_CE » Tue Sep 29, 2015 7:57 pm

Settle down guys. All those games would be far too intense :p
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Re: Will it have potato support?

Postby the-GURU-man » Wed Sep 30, 2015 5:44 pm

If you ever release a DOS version of (heavily chopped version) GRIP on several floppy drives, you'll be forever remembered for the best practical joke ever. And it would give my USB floppy drive a sense of purpose :D
! ! ! RUNNING THE BEST OS EVER ! ! !

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Re: Will it have potato support?

Postby yellowquiet » Thu Oct 01, 2015 9:14 am

I didn't even know what was in the splatter pack before I bought it.

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Re: Will it have potato support?

Postby NecroWolf12 » Sat Oct 10, 2015 5:22 pm

Would it be possible for you guys to support or at least account for Nvidia optimus? It's for their laptop cards and controls switching between onboard and dedicated graphics. My laptop is the only PC I play games on and sometimes games don't run well because they don't use the dedicated graphics even though my laptop meets the requirements.
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Re: Will it have potato support?

Postby potterman28wxcv » Sun Oct 11, 2015 5:37 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Will it have potato support?

Postby NecroWolf12 » Sun Oct 11, 2015 5:45 pm

I know about changing those settings. It's just that some games don't pick up the dedicated card even after doing that. If it is an Unreal Engine thing then an engine that widely used and scalable shouldn't have an issue. I guess I can only know for sure when we can play the early access build...which feels so far, far away...
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Re: Will it have potato support?

Postby KazzyMac » Tue Oct 13, 2015 7:32 pm



Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Will it have potato support?

Postby NecroWolf12 » Wed Oct 14, 2015 2:54 am

I play most of my games on PS4, so my laptop isn't stellar, but it is serviceable. I want to play GRIP on PS4 obviously, but I'll also buy the early access version because I want to support the developers and...well...play the game. So even if it runs at 0.5 frames a second on my laptop, I wont be too angry because at least I'm helping out with a great project like this. If runs decently on this laptop, then that's a bonus :D
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Re: Will it have potato support?

Postby Chris_CE » Fri Oct 16, 2015 6:58 pm

We're trying to get the game to run on as many machines as possible, but we can't account for every specification at this point in dev. Time will tell! That's all I can really say.
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Re: Will it have potato support?

Postby the-GURU-man » Sat Oct 17, 2015 7:20 pm

! ! ! RUNNING THE BEST OS EVER ! ! !

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Re: Will it have potato support?

Postby Broscar » Sun Oct 18, 2015 3:25 pm

Dear god, the HD 3000 is useless.
From Haswell onward the Intel integrated graphics are superb, but anything prior to that makes me want to gauge my eyes out.
Shame on you for even suggesting that.

You should've mentioned the PowerVR SGX 545 :^)






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Re: Will it have potato support?

Postby KazzyMac » Sun Oct 18, 2015 3:42 pm



Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Will it have potato support?

Postby DragonH » Tue Apr 19, 2016 6:00 am

i have an:
8GB RAM
i7 DUAL CORE 5500 U 2.40GHz turbo boosted to 3.00GHz
2GB GFORCE 820 M

and it doesnt run properlly all settings on LOW ='8 only 20-30 FPS...whyyyyyyyyyyyyy

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Re: Will it have potato support?

Postby Ryu Makkuro » Tue Apr 26, 2016 12:01 pm


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Re: Will it have potato support?

Postby DragonH » Tue Apr 26, 2016 1:34 pm


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Re: Will it have potato support?

Postby DriftRacer14 » Thu Jan 19, 2017 1:39 am

Well this absolutely made the confidence I have in my laptop skyrocket... He said sarcastically as hell. :(

Edit: I can confirm that I can in fact run the game in a fullscreen window so long as I set launch options to "-resx=800 -resy=600", and I actually get a playable framerate!

"Wait, a window? Why?"

Well that's so I can more easily splash the game onto our 27" analog television via my HDMI to AV adapter using 'Windows Key + Right' then 'Windows Key + Up' :D I'm starting to think the "-resx=800 -resy=600" isn't working, though, because it actually looks really good for being on an analog television of that size... or maybe I'm just used to crappy graphics XD

My Laptop has Intel HD Graphcs 4000 with 32 MB of Dedicated Video Memory, and it saps another 1760 MB from the system RAM (Of which I have 8GB installed). I've got an Intel Core i3 3130M, and if you need any more details on my laptop it's an HP 15-d038dx (Intel Series).

Long story short, if you're concerned as to whether or not your rig can run GRIP but you've got specs equal to or greater than mine, fret not, for you should be fine, but you might have to install Razer Cortex (Or some other similar program) and use the GameBooster to get your rig running Grip without choking. I might test Grip without using GameBooster one of these days, but at this point I'm almost certain that program is my laptop'smain saving grace lol
OK, tell it to me straight... in Rollcage Stage II for the PS1... was Winter Wonderland II even possible to Gold Medal...? :cry:

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