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Grip Trailer 1 discussion - GRIP Video Game Forum

Grip Trailer 1 discussion

Discuss the trailers, news or campaigns related to GRIP
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Dups
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Grip Trailer 1 discussion

Postby Dups » Wed Jul 08, 2015 2:00 pm

https://www.youtube.com/watch?v=fa9BbLRceCA

It looks super great, but something I immediately noticed was the really slow camera when following your car. You could also feel the heaviness of the cars just from watching the trailer, I think that making them a little more "arcadey" is a good idea.

What do y'all think? What did you notice?
/╲/\( ͡° ͡° ͜ʖ ͡° ͡°)/\╱\

Dups: who is codemonkey
Dups: dont know the guy
potterman28wxcv: yeah i don't know if i can trust him
potterman28wxcv: he says he is an old ATD dev
potterman28wxcv: like wtf is ATD ?
Dups: attention to dicks?

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Re: Grip Trailer 1 discussion

Postby harrisonosirrah » Wed Jul 08, 2015 2:09 pm

I loved the part of the tunnel where you are forced to drive on the floor. Sections like that where you have to be on the floor or ceiling seem cool to me. I also loved the giant shadow that the antennae (with the purple flashing light) cast over the race track, it made the world feel big and epic.

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Re: Grip Trailer 1 discussion

Postby Dups » Wed Jul 08, 2015 2:13 pm

Yeah, the feeling of openness in the trailer is great.
/╲/\( ͡° ͡° ͜ʖ ͡° ͡°)/\╱\

Dups: who is codemonkey
Dups: dont know the guy
potterman28wxcv: yeah i don't know if i can trust him
potterman28wxcv: he says he is an old ATD dev
potterman28wxcv: like wtf is ATD ?
Dups: attention to dicks?

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Re: Grip Trailer 1 discussion

Postby Unreal.2K7 » Wed Jul 08, 2015 2:22 pm

What about missiles? Them sexy smoke trails, hhhnngggg!!

Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"

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Tazeram
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Re: Grip Trailer 1 discussion

Postby Tazeram » Wed Jul 08, 2015 2:24 pm

Everything everyone else has said! That planet is sexy!

I just love the detail made on random things like the antenna, and i see multiple routes that you can choose to go, which is just what i wanted!

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Re: Grip Trailer 1 discussion

Postby KazzyMac » Wed Jul 08, 2015 2:54 pm

I'm just hoping that the cars tumble as crazy as they do in Rollcage when they get hit. :P

'Course, I know the handling and stuff isn't finalised so likely the cars will become different in driving mechanics at some point. either way I wish i could play that sh*t. hnnnnn. :I


Look at the road-holding on these babies. Clarkson would cream himself. :ugeek:

Broscar, your car skin is called Tropical. ; )

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Re: Grip Trailer 1 discussion

Postby Moo » Wed Jul 08, 2015 3:46 pm

The level of hype I experienced when i saw the trailer cannot be mesured. At all. So far everything looks great, but...

I don't really dig the HUD. The weapon icons look really akward to me, as well as the font choice. It looks too big in the trailer, too.

But oh, what the heck, that's not important now. I mean, look at those graphics! The gameplay! The surroundings! It's a bloody christmas miracle! :o
sus

Stinkinmushroom
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Re: Grip Trailer 1 discussion

Postby Stinkinmushroom » Wed Jul 08, 2015 5:22 pm


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Re: Grip Trailer 1 discussion

Postby Tazeram » Wed Jul 08, 2015 5:39 pm


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Re: Grip Trailer 1 discussion

Postby Moo » Wed Jul 08, 2015 5:45 pm

sus

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Re: Grip Trailer 1 discussion

Postby Tazeram » Wed Jul 08, 2015 5:54 pm

Last edited by Tazeram on Wed Jul 08, 2015 5:55 pm, edited 1 time in total.

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Re: Grip Trailer 1 discussion

Postby Unreal.2K7 » Wed Jul 08, 2015 5:54 pm

Btw, /u/ItsKiino posted on /r/Games the trailer. It's on the front page there now.


Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"

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Re: Grip Trailer 1 discussion

Postby Tazeram » Wed Jul 08, 2015 5:57 pm

That's awesome! We need to keep spreading the word to lingering RC fans, wherever they may be! :P

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Re: Grip Trailer 1 discussion

Postby Justify » Wed Jul 08, 2015 5:57 pm

I love everything that I saw in the trailer, but I don't like the HUD either. It's a very basic HUD. I don't think much focus was on developing it till now, absolutely understandable. The icons don't look that good either, but I can't quite grasp what is wrong with them. They are just a bit too bland.

Back when I played rollcage I sometimes had the problem to not know what power ups I just picked up. Though I think it was a bigger problem in RC2 than RC1. The reason for this was, because I was so focused on the race (especially in the higher difficulties) I couldn't afford to look to the bottom left of the screen. Because you know: everything is happening pretty fast in RC.

That brings me to an idea. Maybe there is a way to integrate the indication for the weapons/power ups directly into the models of the cars instead of a hud. That way you make the game a bit more immersive. You could make that an option in the config menu so people can play it like they are used to, if they want to. It should be subtile but obvious. Like a shiny texture on the car that changes - like a outside display or something. Nothing that changes the appearence of the cars too much. Or just give each power up a different color and make some part of the car glow in that color, make it more obvious for double-power-ups.

Or maybe I'm just over-thinking this. I'm just so excited.

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Re: Grip Trailer 1 discussion

Postby potterman28wxcv » Wed Jul 08, 2015 6:04 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

Admin of the

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Re: Grip Trailer 1 discussion

Postby Unreal.2K7 » Wed Jul 08, 2015 6:09 pm

Probably a bad idea since if you're spinning down a tunnel and have the car in a weird angle, or if you're immersed in smoke and particles, you won't see that. That's why HUDs are common: they're overlaid over the potential mess.

Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"

Stinkinmushroom
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Re: Grip Trailer 1 discussion

Postby Stinkinmushroom » Wed Jul 08, 2015 6:16 pm


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Re: Grip Trailer 1 discussion

Postby Unreal.2K7 » Wed Jul 08, 2015 6:18 pm

You did the GRIP logo animation in the end? Amazing work, it's really Awesome!!

Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"

Stinkinmushroom
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Re: Grip Trailer 1 discussion

Postby Stinkinmushroom » Wed Jul 08, 2015 6:20 pm


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Tazeram
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Re: Grip Trailer 1 discussion

Postby Tazeram » Wed Jul 08, 2015 6:25 pm

Well i personally like the style of the HUD. Not obtrusive to the eye, due to subtle grey colour and its simplicity, yet classy and has elements of a Sci-Fi theme.

One suggestion, taking into consideration Justify's comment, is that the weapons or power ups inside the octagons could each be individually colour coded. That way you could potentially notice what weapon or power up you have in the corner of your eye, without having to properly look down and notice the shape of the icon.

I'm not sure how much that would actually help, but it's a suggestion!


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