How much content would a PS4 digital release need?

Talk about anything you want regarding GRIP's gameplay mechanics or features (that can't be covered in other forums)
agcue
Early Supporter 6
Early Supporter 6
Posts: 138
Joined: Wed Aug 19, 2015 9:08 am

How much content would a PS4 digital release need?

Postby agcue » Wed Aug 17, 2016 9:41 am

I'm wondering about the amount of content you guy's would want to see in the initial PS4 digital release?

Personally I'm thinking;
- The three current locations are fine to ship with, there's plenty of verity on show. Three to four tracks per location.
- Three racing teams - maybe one to unlock.
- Rock solid multilayer would be a must to build the install base.
- Mirror mode would ad to things.
- Maybe 2 or 3 death-match maps.
- Enough weapons to make things interesting; maybe 6.
- Carkour is there already.
- Of course physics and other bugs would need to be ironed out and gameplay would need to be balanced and near perfect.

Aim for a mid to late 2017 release with content earmarked as coming soon - first round arriving a few weeks after release...

:geek:
Last edited by agcue on Mon Nov 28, 2016 7:28 am, edited 2 times in total.

User avatar
potterman28wxcv
Early Supporter 6
Early Supporter 6
Posts: 1285
Joined: Wed Jul 01, 2015 12:20 pm
Location: Grenoble - France
Contact:

Re: How much content would a PS4 digital release need?

Postby potterman28wxcv » Wed Aug 17, 2016 9:47 am

Moved to Game Features subforum :-)
Because I'm even more boring than Broscar -> Rules of the GRIP forum
Check out the sign-ups for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

Admin of the Image


Return to “Game Features”

Who is online

Users browsing this forum: No registered users and 1 guest

cron