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Esports-compatible gamemode - GRIP Video Game Forum

Esports-compatible gamemode

Talk about anything you want regarding GRIP's gameplay mechanics or features (that can't be covered in other forums)
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Esports-compatible gamemode

Postby Diapolo10 » Fri Aug 26, 2016 4:32 pm

Life is simply unfair, don't you think?

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Re: Esports-compatible gamemode

Postby potterman28wxcv » Fri Aug 26, 2016 9:19 pm

First of all, esport is not restricted to team games. Starcraft 2 esport is only 1v1 (sometimes they do 2v2 for fun, but it's only balanced for 1v1). GRIP esport could be team-based, or individual-based.

Destructible vehicles, friendly fire, catchup assist, number of laps.. All these paremeters would be chosen based on what is the most popular I guess. I think only the future will tell us what is the favourite setup of people :)

Fast engine seems like a must have for esports - it should be challenging enough

I'm not a fan of the randomization. It introduces a level of unfairness, where the team that wins is the one that got lucky (because it was their favourite map, or because the map was better suited to their vehicles). In an esport scale, I think a pick/ban system would be the best.

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Re: Esports-compatible gamemode

Postby Ryu Makkuro » Sat Aug 27, 2016 7:46 am


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Re: Esports-compatible gamemode

Postby Queadah » Sat Aug 27, 2016 9:31 am

This concept is a lot like relay races for runners. I think it's a very good idea in terms of team building gameplay and could be beneficial to GRIP in terms of game longevity.

Plus this could foster the build up of leagues and advertisement that comes with esports and pro gaming.

RC was about skills and a certain difficulty, it's only legitimate GRIP could end up in tournaments.

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Re: Esports-compatible gamemode

Postby potterman28wxcv » Sat Aug 27, 2016 10:31 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Esports-compatible gamemode

Postby Queadah » Sat Aug 27, 2016 10:50 am


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Re: Esports-compatible gamemode

Postby Ryu Makkuro » Sat Aug 27, 2016 12:38 pm


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Re: Esports-compatible gamemode

Postby Diapolo10 » Sun Aug 28, 2016 5:40 am

I'm seeing a lot of good suggestions here, and your points about randomised maps are good ones. While this thread is obviously way ahead of its time, it does make me happy that no one outright despised the idea in general.
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Re: Esports-compatible gamemode

Postby potterman28wxcv » Sun Aug 28, 2016 9:36 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Esports-compatible gamemode

Postby Ryu Makkuro » Sun Aug 28, 2016 3:39 pm


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Re: Esports-compatible gamemode

Postby Polar » Wed Oct 12, 2016 10:34 am


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Re: Esports-compatible gamemode

Postby Broscar » Fri Oct 21, 2016 12:34 am

Competitive... Mario Kart?

Well, simply put it wouldn't work.
Rollcage, WipEout, Mario Kart, GRIP are based on luck. Yes, you won't get far if you can't do perfect laps on Phantom in WipEout HD, but I've seen first-hand plenty of times how sometimes first place gets 3 boosts in a row and 2nd place gets 3 mines in a row.
Quake, CS:GO, Overwatch, Rocket League, LoL, Starcraft, Street Fighter, Guilty Gear, Tekken etc. don't have these purely random elements (or if they do, they don't heavily influence gameplay as much as in the racers mentioned above).

Despite that, we have to be realistic in what to cater development resources to and spending time/money on developing a proper esport enviroment for a small playerbase is wasteful, especially when a community-governed set of rules/guidelines would be just as effective (or perhaps even more effective).
If the game blows up like Rocket League did, it'll be worth investing in it, but until then, I'm gonna go with the typical 'Broscar respectfully disagrees, your a idiot, trump 4 presindent'.






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Re: Esports-compatible gamemode

Postby potterman28wxcv » Fri Oct 21, 2016 7:33 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Esports-compatible gamemode

Postby Tathendal » Fri Oct 21, 2016 8:00 am

Potty has a good point, and one comparison that I would like to make is poker. Your hand in poker is totally random, but since it evens out when multiple rounds go on, it kind of removes the luck element.

Also if some powerups end up regarded as cheap/noob/OP/anything like this, simply the option to remove wanted powerups from the pool would do it.

Continuing the poker metaphor, it is always possible that you have the upper hand and 99 % to win before the last card is dealt (thinking about texas hold 'em). Still, there is that 1 % chance that your opponent gets the card to complete his hand and win you. I am thinking that this can be the case in GRIP also, last lap 2nd place powerup can be the critical leader missile or boost or whatever, but the chances are always on the more skillful player's side, and when doing multiple races (say, best out of 3, or best out of 5 or something) reduces the significance of luck.

I'd love to see some semi-serious tournaments in GRIP in the future, prizes could be for example some exclusive cosmetics or some small icon/medal next to your name to indicate a tournament victory/2nd/3rd place. These could be regular, for example one 'Championship' race every year, and maybe monthly races on top of that. This is of course my own speculation, but I would bet that these kind of things would significantly raise interest towards the game. To my surprise, not many games do this kind of thing considering it can't be THAT hard to implement/organize and how much commitment it would increase in players. Also, FUN FACTOR to get tight races.

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Re: Esports-compatible gamemode

Postby potterman28wxcv » Fri Oct 21, 2016 10:45 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Esports-compatible gamemode

Postby Tathendal » Fri Oct 21, 2016 11:28 am

All true what you said. However there is an ever so slight difference about what I meant though. I assume you are talking about purely community-lead and organized tournaments? They are super cool ofc and can carry a game really far, but can the devs use community organized events when the game launches as advertising the game for example, or does all critics who review the game take account the community events when reviewing the game?

This is used to market the game starting at launch, in advertising and trailers etc. There could be an option in the game's main menu "Competitive race" or similar (which also reminds you every time that there are these tournaments available when you are in the menu and possibly tells you the time when they are if you try to select it), which is active only when the race is on. The races are for example saturday or sunday evenings. If you want to participate, only thing you need to do is to fire up the game and click that menu item in the certain time window. Well this was just my imagination, but I hope that you get what I mean here. Many games have communities that organize events, but does people know about it enough that everybody finds it that are potentially interested, and those that find it, are they capable of committing to the community (often times on some level required) and do they have time/interest/possibility/etc to come to teamspeak, connect to discord or chat and generally participate in organizing of the whole thing on some level (especially if you haven't got accounts or the software already) etc all these kind of things. I guess a purely community-organized tournaments would do the same thing if they are organized well enough and advertised enough and the treshold to enter is low enough. I don't know if I am making any sense here with my thought-flow-blabbering but I guess my points are:

1)integrate the tournaments directly in the game so that they are as easy as possible to participate and remind people about it in-game so it doesn't become only "the elite's" or a separate community's thing
2)some kind of in-game prizes (important nowadays ;)
3)use these events in marketing and advertising the game starting at launch and to keep the playerbase interested&committed etc.

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Re: Esports-compatible gamemode

Postby Broscar » Fri Oct 21, 2016 6:22 pm

Truth be told I never managed to get into Mario Kart, but the phenomenon was very noticeable in the top end of WipEout racing. We got to a certain point where skill didn't mean that much anymore when everyone could race perfect lines and do perfect barrel rolls, with the prime differentiating factor being who got the most turbo pickups.

Either way, my second arguments stands on it's own regardless of my opinion of competitive Mario Kart ;p







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