HUD talk!

Talk about anything you want regarding GRIP's gameplay mechanics or features (that can't be covered in other forums)
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Broscar
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Re: HUD talk!

Postby Broscar » Fri Jul 10, 2015 11:52 am

Thanks for correcting me. Forgot about Wip3out, but I've never played Fusion or 2048 :P

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Re: HUD talk!

Postby Tazeram » Fri Jul 10, 2015 7:06 pm

I'd prefer that the game would stick with the arrows as the symbol for Turbo. It's very simple and self-explanatory. No point complicating things.

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Re: HUD talk!

Postby Chris_CE » Fri Jul 10, 2015 11:39 pm

We're thinking about going 3D with the HUD.

Sven (Stinkinmushroom) and I have been discussing implementation and although to you guys probably think 3D means complex and obtrusive, what we have in mind is not.
Essentially scale them down from the current size, angle them a bit, add holographic projection and possibly "lens" distortion like someone mentioned.

Also, I do like how Wipeout HD has the car's behavoir affect the HUD albeit not as drastic, but I don't like how it's done in NFS Shift. More pukefest than immersive there.
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Re: HUD talk!

Postby Tazeram » Sat Jul 11, 2015 1:52 am

Chris_CE wrote:We're thinking about going 3D with the HUD.


Chris_CE wrote:Essentially scale them down from the current size, angle them a bit, add holographic projection and possibly "lens" distortion like someone mentioned.


Oh wow, i like the sound of this... :shock:

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Re: HUD talk!

Postby KazzyMac » Sat Jul 11, 2015 7:40 am

Chris_CE wrote:We're thinking about going 3D with the HUD.

Sven (Stinkinmushroom) and I have been discussing implementation and although to you guys probably think 3D means complex and obtrusive, what we have in mind is not.
Essentially scale them down from the current size, angle them a bit, add holographic projection and possibly "lens" distortion like someone mentioned.

Also, I do like how Wipeout HD has the car's behavoir affect the HUD albeit not as drastic, but I don't like how it's done in NFS Shift. More pukefest than immersive there.


I take it by 'lens distortion' he meant Chromatic Aberration ? That's pretty popular these days. Though maybe he meant something else?
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Re: HUD talk!

Postby Broscar » Sat Jul 11, 2015 11:26 am

A 3D HUD... Sounds interesting!
How do you even do such a thing nicely without making a cockpit though?

KazzyMac wrote:I take it by 'lens distortion' he meant Chromatic Aberration ? That's pretty popular these days. Though maybe he meant something else?

Read the second post in this very thread.

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Re: HUD talk!

Postby Chris_CE » Sat Jul 11, 2015 11:56 pm

Well look at what you posted with that Wipeout video Broscar. Similar to that, but a bit more 3D.

And this is a futuristic racing game where the car flips, goes 700 km/h and shoots missiles while it hugs a ceiling. I think we can get away with having a 3D hud without having to make it look tied into a cockpit.
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Re: HUD talk!

Postby KazzyMac » Sun Jul 12, 2015 9:39 am

Broscar wrote:A 3D HUD... Sounds interesting!
How do you even do such a thing nicely without making a cockpit though?

KazzyMac wrote:I take it by 'lens distortion' he meant Chromatic Aberration ? That's pretty popular these days. Though maybe he meant something else?

Read the second post in this very thread.


I did. Were you talking about the flare/glow from the aftertrails on the ships? I hope you are, 'cus that stuff's swag >_>
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Re: HUD talk!

Postby Moo » Sun Jul 12, 2015 9:50 am

KazzyMac wrote:
Broscar wrote:A 3D HUD... Sounds interesting!
How do you even do such a thing nicely without making a cockpit though?

KazzyMac wrote:I take it by 'lens distortion' he meant Chromatic Aberration ? That's pretty popular these days. Though maybe he meant something else?

Read the second post in this very thread.


I did. Were you talking about the flare/glow from the aftertrails on the ships? I hope you are, 'cus that stuff's swag >_>

Eh, I'm referring to the distortion effect on the HUD. See how it's sort of curved, sort of shaped like a lens? That's what i'm talking 'bout.
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Re: HUD talk!

Postby twinspectre » Thu Jul 16, 2015 8:54 am

the current Hud for me it looks like MEH :) i want an Awesome HUD colorful and the game Color patern is just Grey and Brown :( give us more color paterns

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Re: HUD talk!

Postby Tazeram » Thu Jul 16, 2015 10:37 am

Yeah, it is a little empty.

For some reason, they decided to colour the sides of the booster in a green, but didn't do it with the 'Target Rocket' or 'Machine Gun'. I think all pick-ups need a more present design which fills the octagon.

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Re: HUD talk!

Postby Tiakh » Thu Jul 16, 2015 3:58 pm

Talking about the HUD how are you feeling about a minimap or at least a postionen tracker (like in RC2). It will give you somemore information, but in exchange of excitement (beeing first but without knowing how close the next racer is to you).

Also for speed visualization you could use a speedometer, which also shakes when your at high speeds. This wouldnt look as futuristic but it would emphasis the speed more.

Just some aspects we didnt mentioned yet.

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Re: HUD talk!

Postby Tazeram » Fri Jul 17, 2015 3:52 am

This was actually something i was going to mention, but forgot.

I want the mini-map to be like in Rollcage stage 2, where it is a straight line showing approximate distances between players.

Having an actual track layout would lessen the feel of racing in an environment, rather than an actual race track. Also, considering how open parts of the track are in the trailer, and alternate routes and things, it wouldn't really be ideal to make an actual track layout.

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Re: HUD talk!

Postby Chris_CE » Sat Jul 18, 2015 4:30 pm

We're trying to get a better HUD in with the Kickstarter footage. Hang tight.

Once that's in we'd love to hear criticisms.

twinspectre wrote:the current Hud for me it looks like MEH :) i want an Awesome HUD colorful and the game Color patern is just Grey and Brown :( give us more color paterns

I can only do so much buddy!

It's just two guys on this project
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Re: HUD talk!

Postby yellowquiet » Tue Jul 21, 2015 1:18 pm

I like the idea of a 3D HUD with distortion effects. But what I would like to see is customizable HUD colors.
I didn't even know what was in the splatter pack before I bought it.

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Re: HUD talk!

Postby Chris_CE » Sun Jul 26, 2015 5:13 pm

Would be cool to customize HUD colour, and it would be a breeze to implement. Consider it done.

Just a heads up: the HUD won't look much different for the Kickstarter footage. There simply hasn't been enough time
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Re: HUD talk!

Postby twinspectre » Tue Aug 11, 2015 10:45 am

it's ok :D

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Re: HUD talk!

Postby Jello_Snake » Thu Aug 13, 2015 12:22 pm

I like a simple and clean HUD so I can look at those pretty graphics. The weapon icons seem fine. Maybe the speed indicator you could include the option to switch between a number (which would need to have a MpH option for americans) or a bar that fills, or a classic speedometer.

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Re: HUD talk!

Postby eRZed » Wed Aug 19, 2015 6:01 am

Perhaps you should see the HUB of the new Wipeout "Formula Fusion" in game :
https://www.youtube.com/watch?v=sOQhPXeoqBw

What do you think of it ?

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Re: HUD talk!

Postby potterman28wxcv » Wed Aug 19, 2015 7:24 am

eRZed wrote:Perhaps you should see the HUB of the new Wipeout "Formula Fusion" in game :
https://www.youtube.com/watch?v=sOQhPXeoqBw

What do you think of it ?

I will just quote myself about the Formula Fusion HUD :

potterman28wxcv wrote:The HUD : I can't read anything on it, seriously. Well, OK, I can easily read my position, have a sense of my speed, but that's all. You should really make it a lot more visible, it's impossible to read the HUD while you're actually racing. It has to be eye catchy ; you shouldn't need to focus on reading.

(http://formulafusion.co.uk/index.php?/f ... mment=2647)

I find it very confusing to have such a HUD. You spend more time trying to read what's on the HUD than focusing on actual racing.
I prefer a lot more GRIP's HUD shown on the Kickstarter so far.
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