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Artificial Intelligence - GRIP Video Game Forum

Artificial Intelligence

Talk about anything you want regarding GRIP's gameplay mechanics or features (that can't be covered in other forums)
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Tazeram
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Artificial Intelligence

Postby Tazeram » Wed Jul 15, 2015 11:57 am

So i had a random thought while watching the Greenlight video:

https://www.facebook.com/gripvideogame/ ... =2&theater

Are the cars purposely avoiding you while you stand still? It looks like it.

I've been wondering how intelligent the AI will be compared to good old Rollcage, as i know cars would crash into you all the time if you were still.

Also how they use pick-ups strategically and how they choose routes on the track. It would be nice for them to give you a challenge on expert mode by being strategic and avoiding crashes where possible.

Also, can you prevent that damn leader missile from clipping and exploding in tunnels and other random places like it did in Rollcage! I want that badboy to make its way to the ass of the leader 100% of the time! :lol:
Last edited by Tazeram on Wed Jul 15, 2015 1:38 pm, edited 1 time in total.

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Re: Artificial Intelligence

Postby potterman28wxcv » Wed Jul 15, 2015 12:51 pm

+1 for a slightly better GPS in the leader missile ; but not too much, I still want to be able to fool the leader missile on some occasions :P

Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Artificial Intelligence

Postby Altair/t_n_o » Wed Jul 15, 2015 5:37 pm


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Re: Artificial Intelligence

Postby Unreal.2K7 » Wed Jul 15, 2015 6:05 pm

It's a bug until you can exploit it, then it becomes a feature.
But really, please, don't make the homing missile so dumb that helplessly slams into the track..

Oh yeah? I'm so boring that
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Re: Artificial Intelligence

Postby Whiplash » Wed Jul 15, 2015 6:48 pm

RC1 AI's skill was already really great, especially for a game from the last century. I would actually be happy if GRIP could just copy/paste it. ;)
About the homing missile - yeah, it's great to be able to destroy it by that triple spinning missile (forgot the name :roll: ).

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Re: Artificial Intelligence

Postby Stinkinmushroom » Wed Jul 15, 2015 7:13 pm


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Tazeram
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Re: Artificial Intelligence

Postby Tazeram » Thu Jul 16, 2015 4:34 am


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Re: Artificial Intelligence

Postby landvaarder » Thu Jul 16, 2015 5:48 am

I think that a leader missile shouldn't be targetable by a homing

The leader missile is a weapon you can use when someone is too far ahead
If it is easy to counter, it will lose its effect and it will become a bad weapon to get, like the wormhole
It would give the feeling that you should just dump it because it hardly would connect

So just keep it counterable by shields, drillers and smart driving
:ugeek:

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Re: Artificial Intelligence

Postby Altair/t_n_o » Thu Jul 16, 2015 2:40 pm

As we are talking about leader missiles, shields, drillers and homing missiles IMHO we should keep things as they are (except leader missile bumping into the wall). :)

P.S.
I don't know guys but for me targeting with homing a leader missile is working out of the box :mrgreen:

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Re: Artificial Intelligence

Postby Tazeram » Fri Jul 17, 2015 3:23 am


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Re: Artificial Intelligence

Postby yellowquiet » Tue Jul 21, 2015 1:34 pm

While on the topic of leader missiles, can we make them rare so someone doesn't have to avoid five of them at once?
I didn't even know what was in the splatter pack before I bought it.

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Re: Artificial Intelligence

Postby potterman28wxcv » Tue Jul 21, 2015 6:13 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: Artificial Intelligence

Postby Tazeram » Wed Jul 22, 2015 8:39 am

I want missiles to hit you with strong force! :P

But i guess that depends on the vehicles "Strength" stat...

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Re: Artificial Intelligence

Postby Chris_CE » Sun Jul 26, 2015 5:17 pm

Leader missile will do more force than a regular, for sure

I don't like the idea of being able to target it, so I suspect you won't be able to

And AI (back on topic) will be pretty smart. Avoiding things, trying to ram you off the road, taking shortcuts, etc.
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Re: Artificial Intelligence

Postby potterman28wxcv » Sun Jul 26, 2015 6:38 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: Artificial Intelligence

Postby Unreal.2K7 » Mon Jul 27, 2015 2:57 am


Oh yeah? I'm so boring that
"Remember that if we weren't on early access, you wouldn't be playing this game until next summer (beta)"

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Re: Artificial Intelligence

Postby potterman28wxcv » Mon Jul 27, 2015 7:35 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Tazeram
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Re: Artificial Intelligence

Postby Tazeram » Tue Jul 28, 2015 5:36 am


Yrch
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Re: Artificial Intelligence

Postby Yrch » Thu Aug 06, 2015 9:15 am


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Re: Artificial Intelligence

Postby Broscar » Fri Aug 07, 2015 6:13 am

+1 Yrch.







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