No, but seriously, I've drove around a little bit in Dreadnought and I must say this new car is so damn sexy
But I want to point something out:
1. This is a minor problem for me and for a lot of you it might think It's not a problem, but why isn't Dreadnought using light entity on the engines? Instead you guys used sprites and these have only one advantage over previously used light, and that is fading when you start to accelerate, and that's ALL! The light looks so much better! And if you're going to say that you're trying to optimize the game, then I'll ask you... Why is Dominator still using light? :^)
2. Balance of the car seems a little bit odd to me. I dunno if armor on the back helps since all of the bullets magically started to miss me but other than that It's just a slower version of Dominator. And one thing I've noticed is that it keeps a lot of control when on ground or jump in a straight line or something but If you'll be rotating a bit while landing or something like that, then the car starts to behave like it's on ice, jumping around and doing 180. (Dominator still does something like that but It usually keeps like the middle between Dreadnought ground controlls and ice controlls )
Maybe that's just me and I dunno if things I've pointed out are sensible (except for 1. I want tha damn light entity on the back not some damn sprites! ) but I still think this car is damn sexy. And I like what was done with speed since Drednought is developing similiar one to the Dominator but It's accelerating slower. (Turned out the catch-up assist was ON making Tank drive a bit faster than usual, (500 instead of ~450) so it's harded to get to Dominator, but not impossible) It's a nice way of balancing these 2 while keeping them different but I think it might get repetitive if more cars are introduced and they'll all base on the same system. Anyways, amazing update, gotta play the crap outta GRIP in next days
And as always +1 from me!
...oh and a screenie for those who haven't seen the new car yet :^)
- Spoiler: show