Transport map got a lot of love. And they implemented my suggestion
(in a way). That's called VERY quick response
Though now on the Transport reverse the ground clipping (which happens also on the "rebouncer") is more obvious than ever. However in its current form it can be used as a very easy way of tracking down the whole ground clipping issue, as it happens... basically every time you go very fast there. Might prove useful to Devs if they still haven't gotten to the very core of the problem.