[INFO] Bindings as per DefaultInput.ini

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Eyes Only
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Joined: Sun Nov 01, 2015 8:56 pm
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[INFO] Bindings as per DefaultInput.ini

Postby Eyes Only » Mon Nov 30, 2015 8:48 pm

This is the current button maps raw config for those of you that are interested in it. A bit more in-depth than the options thingydoo in-game. It might look complicated but spend a couple minutes examining it and you should figure it out.

Code: Select all

[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Brake",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="UsePickup1",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="UsePickup2",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="JumpCar",Key=J,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Brake",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="UsePickup1",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="UsePickup2",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="JumpCar",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraIn",Key=Equals,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraOut",Key=Hyphen,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraIn",Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraOut",Key=Subtract,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="RearViewCamera",Key=LeftAlt,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="LookLeft",Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="LookRight",Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="LookBack",Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraOrbitOff",Key=Home,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraOrbitIn",Key=PageUp,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraOrbitOut",Key=PageDown,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="UsePickup2",Key=RightControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="UsePickup1",Key=RightShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraIn",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CameraOut",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="LookBack",Key=B,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="LookBack",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="TeleportToTrack",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="TeleportToTrack",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SwitchTarget",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SwitchTarget",Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SwitchTarget",Key=Slash,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SlowMotion",Key=Gamepad_DPad_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SlowMotion",Key=E,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SlowMotion",Key=Apostrophe,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SlowMotion",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="Throttle",Key=Up,Scale=1.000000)
+AxisMappings=(AxisName="Throttle",Key=Down,Scale=-1.000000)
+AxisMappings=(AxisName="Throttle",Key=Gamepad_RightTriggerAxis,Scale=1.000000)
+AxisMappings=(AxisName="Throttle",Key=Gamepad_LeftTriggerAxis,Scale=-1.000000)
+AxisMappings=(AxisName="Steering",Key=Gamepad_LeftX,Scale=1.000000)
+AxisMappings=(AxisName="Steering",Key=D,Scale=1.000000)
+AxisMappings=(AxisName="Steering",Key=A,Scale=-1.000000)
+AxisMappings=(AxisName="Throttle",Key=W,Scale=1.000000)
+AxisMappings=(AxisName="Throttle",Key=S,Scale=-1.000000)
+AxisMappings=(AxisName="CameraPitch",Key=Gamepad_LeftY,Scale=1.000000)
+AxisMappings=(AxisName="CameraYaw",Key=Gamepad_LeftX,Scale=1.000000)
+AxisMappings=(AxisName="AirborneRoll",Key=Gamepad_LeftX,Scale=1.000000)
+AxisMappings=(AxisName="AirbornePitch",Key=Gamepad_LeftY,Scale=1.000000)
+AxisMappings=(AxisName="Steering",Key=Left,Scale=-1.000000)
+AxisMappings=(AxisName="Steering",Key=Right,Scale=1.000000)
+AxisMappings=(AxisName="LookForwards",Key=Gamepad_RightY,Scale=1.000000)
+AxisMappings=(AxisName="LookSideways",Key=Gamepad_RightX,Scale=1.000000)
+AxisMappings=(AxisName="AirborneRoll",Key=Left,Scale=-1.000000)
+AxisMappings=(AxisName="AirborneRoll",Key=Right,Scale=1.000000)
+AxisMappings=(AxisName="AirborneRoll",Key=A,Scale=-1.000000)
+AxisMappings=(AxisName="AirborneRoll",Key=D,Scale=1.000000)

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potterman28wxcv
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Re: [INFO] Bindings as per DefaultInput.ini

Postby potterman28wxcv » Tue Dec 01, 2015 5:36 am

Way too lazy to read it through.. But nice finding nevertheless !
Because I'm even more boring than Broscar -> Rules of the GRIP forum
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Chris_CE
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Joined: Tue Jun 30, 2015 4:44 pm
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Re: [INFO] Bindings as per DefaultInput.ini

Postby Chris_CE » Tue Dec 01, 2015 11:12 am

Nice one, Eyes
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