This track feels really nice. Over all flow is nice, and i recon with the proper background grafix it will be awesome.
This track really brings up a flaw in your physics engine: Downforce.
While there are 2 ways of creating this, one beeing you create a vacuum under the car to create a "suction force", and the other beeing you shape the body of the car to make the air flowing by to actually push the car down, the ladder is what is beeing used as the former was considered to unreliable as it would give up as soon as your car got to high above the ground for some reason.
Seeing the grip cars actually none seems applicable..??
Any how, its extra anoying in this particular map that you can get bounced of into the air and hence of the edges very easily only from spring/suspension force alone. And while that is beeing done to you, you realise that downforce is not working to your favour anymore, hence the implementation of downforce seem to be the first one (vacuume) mentioned. I guess, you could make cars that has the second one implemented as well?? It would be good if downbforce worked for you all the time, though I see how that would be wierd when exiting a tunnel upside down, and the downforce would actually push you uppward.....
Also the fast respawning feature is nice for this track, _but_ sometimes when you actually have a good trajectory back into the track, you will still respawn as the engine thinks you're out of bounds.
This is sad I think, as great recoveries are always fun.
This said. keep up the cool work guys.