Well.. I dont know.?
Feels more like a real car, doing 2 wheelies and stuff. Jumps are more fun.
Crashes with other cars. Yeah they feel better. Still to easy to shove cars around though.
Skidding in normal curves feels abit better.
Landings. What the hell? Welcome to skid-for-no-reason galore. The cars (actuall I've only driven tha wallander so far, but several (30+) laps on alestra, island, sky and transport) are acting like very overpowered back wheel driven cars. Not jet powered. If you dont skid in air when doing a perfectly straight jump, there is no reason start a skid (meaning you actually start to spin out) when landing. No reason what so ever.
Rockits you fire make you spinout. So, How am I supposed to empty my weaponsbay without risking to blow myself away? Not cool.
(Btw, you have a bug when fireing rockits. The rockit inherits the movement of the car during the entire fire animation, which causes it to have to much velocity into curves, or down into the ground if you fire while jumping. Fixx that by not inherit any speed attributes except for the initial speed.)
Again downforce seems to have been reduced yet again. Some small bumps sends me off, while they shouldnt. Remember downforce increases with speed. Increases. Sky track is very very hard to play.
Havent tried the new car yet, but you guys must seriously start thinking about car balance. The warlander is way too good imho.
Also, while I'm at it, this game feels more and more like a random die toss. Doesnt matter how good you play, you can still just right out loose with no chance of winning. Skill anyone? After all when it all comes down to it it is a racing game?
Well, that'd my 2 cents.