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Industry. - GRIP Video Game Forum

Industry.

Here you can post bug reports, comments, suggestions and other feedback regarding GRIP Early Access
mrjimp
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Industry.

Postby mrjimp » Sun Feb 05, 2017 10:09 am


WROB3L
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Re: Industry.

Postby WROB3L » Sun Feb 05, 2017 11:12 am



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: Industry.

Postby FrostyPL » Sun Feb 05, 2017 2:27 pm

@WROB3L, +1

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Re: Industry.

Postby mrjimp » Sun Feb 05, 2017 5:25 pm


WROB3L
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Re: Industry.

Postby WROB3L » Sun Feb 05, 2017 5:28 pm



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: Industry.

Postby TheOnLY » Sun Feb 05, 2017 5:34 pm

I still have no issues getting rid of stuff I don't want. You obviously cant shot it in a banked turn...

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Re: Industry.

Postby WROB3L » Sun Feb 05, 2017 5:41 pm



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: Industry.

Postby mrjimp » Sun Feb 05, 2017 5:59 pm


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Re: Industry.

Postby Broscar » Sun Feb 05, 2017 8:41 pm

"Industry." isn't a descriptive title. You'd probably get more replies (not just wrob3l doing the (roar) thing back to you) with a title better suited to your post.

Next, you're better off contributing to existing threads and voicing your opinion in those rather than dumping a large wall of text in it's own thread.



As for the AI:
There's no "blocking" behaviour; the AI tries to recover and if it can't, it happens to stall sometimes. You're just running into them yourself, which is what happens in other racing games as well if your opponents stand still/crash.
Still, the current situation is an undesirable symptom considering the length of time these cars can form a blockade, but that's the nature of an early access title that really is early access.

As for the catchup suggestion:
I like it, sorta. I agree that constantly barraging the leader is counterproductive and frustrating and just because Mario Kart/Rollcage favours that approach, does not mean it's a perfect one.
Your implementation will boost the speed of those in last place, but like you said, that's only beneficial if said players can handle that speed, otherwise it will only serve to frustrate them. This is a problem Rollcage had; the cars in last place handle more aggressively (faster, better steering) and it can deter the less experienced players before they get a chance to git gud.
Considering it only affects the speed pads and not the overall speed though, I figure this is very worth experimenting with.






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Re: Industry.

Postby WROB3L » Sun Feb 05, 2017 8:55 pm



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: Industry.

Postby VooDooQky » Mon Feb 06, 2017 8:03 am

I have mixed feelings towards your ideas :|

For starters , it is totally doable to win a race from last place on Yuri Industrial in 3-4 laps (even less). I can make a video proof of that if you want.

Why are you stuck with rockets/other weaps? Don't need them? Shoot 'em away at a safe position. Never had problem with that, even if missile explosion affects me. Gotta know when & where to release. This might require a lil' bit of skill and experience, wouldn't it? Dropping unused pickups, making it free for enemy would be just plain boring + stupid, since you are cutting the tree branch you are standing on with that.

As soon as destructibles come into play, there won't be as much "dumb fires" I guess. We see the general idea already manifesting in the exploding barrels, however they are yet to function in a way it could be used as an advantage to the player.

I always play against AI on hard, and can say, yes they are more focused on taking you down with weaps (even keeping pickups in stock for you, but hey, it's hard AI after all), and blocking your path. But when they crash, I think they just want to recover back on track. Since the cars are big and they are stumbling a bit & speed difference, you have to calculate in that you or others might have a good chance crashing into them. Happens the same when you do crash too... For them, YOU are the one blocking the path.

I don't mean to polish myself, but actually I am bored with the AI as it is right now, since they make no competition, but I can guess there are some others with similar amount of playtime, feeling the same way about that. Recently as I noticed the AI excels mostly on Transport and Skytrack, there they provide a lil' bit more challenge to catch up to, if they get to lead far ahead. If they would start to fight between themselves more, it would just made the players situation even easier.

The timer on powerup, well, yes, that's one thing I'm debating with myself about too. You made good points about that weakening the leading player, but on the other side, sometimes even with it being permanent, I do swallow in some rocket & gattler fire, and that's just against the AI, firing on sight. Imagine this in MP, where others are syncing their assasins & scorpions & EMP's together. The 1 shot perma shield ain't that OP anymore, right?

Keeping the pack together: i'd like to add mines as a tool for that too. Being in a back position, placing them strategically can severely slow down the upcoming leader car as well, as they either run into them, or sliding down from their optimal route, trying to avoid.

Dunno what to think about the speed pads idea tho, but it feels unfair towards the foremost players. Well, right now starting positions aren't fair too. Be it either luck, which plays a major factor in this game, or pure skill, good players will perform good, bad players will perform bad, regardless of the speedpads bonus, that one is true. Might be really a good idea keeping the pack together.

Still, thanks for sharing your toughts with us!

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Re: Industry.

Postby Queadah » Mon Feb 06, 2017 11:49 am

Ahaha, God knows this community isn't full of massive d*cks ^^... but yeah, ahem... I'm with Broscar (existing threads and whatnot) and WROB3L mostly. The boost pad idea, I'm quite unsure really :/, but as the saying goes, there's only one way to know... ;)

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Re: Industry.

Postby mrjimp » Mon Feb 06, 2017 1:08 pm

Thanks for the polls.

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Re: Industry.

Postby VooDooQky » Mon Feb 06, 2017 6:05 pm


mrjimp
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Re: Industry.

Postby mrjimp » Tue Feb 07, 2017 7:55 am


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Re: Industry.

Postby VooDooQky » Tue Feb 07, 2017 10:13 am

Ah yea, I should've expected that, even tho I consider this a rather unlucky run due to clogged up tunnels and my own clumsyness. If it weren't for that, even 1 lap would be enuff ^_^
But hey, if that was out of sheer luck, I'd try again if it's still doable with a bit worse conditions :/

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Re: Industry.

Postby mrjimp » Tue Feb 07, 2017 3:58 pm


TheOnLY
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Re: Industry.

Postby TheOnLY » Tue Feb 07, 2017 4:31 pm

I don't know why there is such a harsh tone to be honest, and while don't agree with most of your points, your opinion is well presented and justified.
The only point I see is that your propositions are formulated as definitive statements sounding like you think they are the only solution rather than one of many possible solutions. I think that's more of a language barrier thing, though.

Regarding the AI, i don't think they purposely save weapons just for the player, but they seem to rarely overtake each other without one of them crashing, so they cant use their power up they kept for defending their position.
I also don't think the AI blocks the way on purpose, they just return to racing line immediately, blocking it because they still have no speed. while a human player would rather say out of the way and get back to speed first.

I think a change in behavior of the AI should be considered though, if the AI is reworked / imrproved.

I think the boost pad idea would be worth exploring.
Last edited by TheOnLY on Tue Feb 07, 2017 4:41 pm, edited 3 times in total.

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Re: Industry.

Postby Broscar » Tue Feb 07, 2017 4:35 pm

Wrob3l's "asshole mode on" was a comment on how he's aware of his harshness, and though I find his choice of wording poor, he actively participates in the discussion and he's free to voice his opinions and arguments. He even agreed with you on AI having to fight more among themselves.

VooDooQky recording and uploading a video to debunk one of your statements, after writing a lengthy in-depth reply to your post, shows he respects you and the subjects you're discussing enough to spend time on them.

Having people disagree with your suggestions doesn't mean they're just giving you sh*t attitude or attacking you as a person, mrjimp. That's just the nature of discussion (on a forum).
It also doesn't magically invalidate your suggestions or opinion either. Every voice counts, including yours, so please feel free to stick around and join the campfire.






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Re: Industry.

Postby WROB3L » Tue Feb 07, 2017 7:33 pm



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD


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