Chris_CE wrote:If someone could give me a point form synopsis of the thread that would be great. Really, any feedback is much easier for me to read if it's point form and succinct
mrjimp wrote:Alright guys.
I'm really trying to do this as good as I possibly can. This might be a wall of text, so please bear with me. (roar)
I've been playing on industry a lot lately. Its for only one reason. The new AI made this track really hard to win on. (classic race).
First obvious PROS:
The EMP is not used as often! Super! Races are much more action packed and fun!
So here is the deal.
If you get ahead early you win easily. If you end up in back of the pack on the first lap, you're in for a hardship and I can never see anyone win on this track from this position doing only 3-4 laps. I play on 8 laps, and I still cant beat it from this position.
Why is this?
Well, I'm gonna list a few reasons, they all work together to form up that "ALL VS YOU" feeling.
The lead AI is mostly uninterrupted and is nowadays very very fast.
All the cars seems to save at least one power up to throw in your face when you catch up to them.
AI' cars are more about blocking you, than actually stay on the track and get a good race path. (this still especially goes for crashed racers getting back on track. They rather block you instead of getting back in the race)
You cant no more safely empty your weapons bay, and might be stuck with 2 rockets, and therefore miss out on valuable power ups, such as shield or speed.
Alright, so sure, the game should be difficult right?
But the main question should be: Is the player having fun?!
I can agree that even though I'm not winning I'm having some great moments. Like when you're finally caught up to the leader on the last lap and you're side by side on the ramp....
But in the whole, all this is not a nice feeling. All those things combined make me feel 2 things:
Its all other racers VS me (i seldom see them fighting among themselves, and they always have rockets, guns, or mines when I'm around, + the block AI)
I have my hands tied behind my back cause I cant drop useless weapons when I need to.
I like the idea that you shouldn't be able to dumb fire rockets into the wall and not get affected by it, but I don't like it that you have no way of ditching power ups you don't need.
So what are my constructive ideas to try and fix this:
Make it possible to drop, discard, destroy, or any other way to get rid of weapons you don't need from you weapons bay without fireing them. Variations can be that you actually do drop the power up on the tarmac for others to pick up and eventually use against you (or other racers). (timer until the power up is gone?)
Make the shield have a timer until it runs out. This way it will be one power up to save and use skillfully. Also, the leader, while saving a shield for that assassin that will eventually hit him, will get access to less power ups along the road.
Make the AI's use more power ups vs each other, and thus make them fight more with each other.
Well, I've been going on about the block AI before, you know what I think about it. But for clarity: Limit the block AI. Only use it when there is a actual race battle -> Meaning its when one car is approaching from behind with similar speed. Do NOT block when you just crashed, or are crashing. Do NOT block if reaction time on the block is less than <sometime>. Do NOT block if the block most likely will result in a crash.
"Keeping the pack together"
As a last thing I know you've been discussing how to keep the pack together, and EMP beeing one of those tools for doing so (assassin being the other one). I don't believe in "slowing down the leader" strategy because it makes the skill of the leader irrelevant. And skill should be relevant.
I think there is another way to go, and thats via the speed pads. Make the speed pads boost better for players that are behind. If you miss a speed pad, no boost for you <- this make skill matter. A really bad player will not receive any extra boost compared to a skilled leader. However, an equally skilled player will catch just as many pads as the leader, and hence will be given more speed. Given that he actually can handle the extra speed (and not crash because of it) he will eventually reach the leader. its almost like catch up, but it requires you to actually use speed pads to get the bonus.
How much extra boost should players receieve? Assume speed pads give 100% boost (from some set amount). One formulae of extra boost depnding on position could then be myBoost = 100 + (5*(myPosition-1))
This would give the second car an extra 5% boost from the pad, and the last (10nth) car an extra 45%.
Anyhow, those are my humble opinions.
Keep it up guys!
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