DevCas1 wrote:I just downloaded the newest update, and to be honest: in 1 map, I was flying more than actually racing. I know the original Rollcage required skill to stay on track, but a few patches back, I could easily beat HARD at WILD speed, now I struggle with EASY on MEDIUM speed...
Old and Putrid wrote: I used to be able to full speed all the tracks on wild in version 1.0.9, but lately i haven't played it much due to alot of rage quitting.
Old and Putrid wrote:I agree with DevCas1, it comes back to the downforce issue, there just isn't any. The drifting is still a problem too, course correcting when taking off and landing a jump feels like i'm driving over a skidpan and is more annoying than difficult. I used to be able to full speed all the tracks on wild in version 1.0.9, but lately i haven't played it much due to alot of rage quitting. The clipping issues that most people mentioned in past updates are still there, if only slightly, when driving very fast. The front of the car will sometimes hit a wall in a tunnel and cause a crash, though this is rare and usually happens to me in the square tunnels on Yuri. All the other issues are present on all tracks. I'm going to download some recording software now and see if i can reproduce these issues, i'll post a video(s) shortly with some timestamps and info.
Old and Putrid wrote:Right okay, that is fine, though i had not been made aware of this prior to now, otherwise i would have known.
I understand you guys have a certain vision for the game, and you want to get as close to that as possible, but you really must start taking on board criticism and acting upon it. It's not wise to tell your backers that you won't change something in the game because it's not the way you want, especially if that design is causing issues that many have complaints about.
I try not to be mean when i write my feedback but lately i feel a little disgruntled because i'm putting time and effort into giving you the feedback you need to make the changes towards a completed game, and it feels that my effort is not appreciated, more so i see others making angry comments because you just won't listen to them. I paid for your game because i believe that it can be a truly groundbreaking experience, but this is never going to happen if you take offense to criticism whilst lapping up the kudos.
Maybe instead of getting annoyed at those that leave nasty comments, have a think about why they feel that way and see what you can do to change that, i am not saying all this to be hurtful, it is not me that will have to deal with a flop if issues aren't addressed. You have a lot more to lose than me if things don't go well with a final release. I understand that you have a fairly small group of hardcore backers that are very happy with things the way they are now, though these guys will most certainly see an unprecedented improvement on what i would imagine to be a very buggy version 1.0 or however it had been named. Those that joined later on will have an insight on what needs improving and changing, in contrast to those hardcore backers that will perhaps mostly be focusing on how much better the current version is than the original.
Don't alienate your fans, we came here for a reason and we want to help you, but you have to let us.
Old and Putrid wrote:I agree with DevCas1, it comes back to the downforce issue, there just isn't any.
Chris_CE wrote: "Hey! Let's bounce this thing into the sky", and Rob's actually been working on specific code for that. Hopefully you'll see a nice change in the next update. Like I said, it's incredibly difficult to get the car to behave how you want. Unfortunately, the people playing now are dealing with the vehicle issues until they get better. All in due time
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