I’m a 4K-monitor owner, but for performance reasons I use Full HD resolution.
But then GRIP gets BLURRY. Visual quality is irreversibly lost.
Unreal Engine has support for NONblurry scaling that can be enabled with the `r.Upscale.Quality = 0` console variable.
Please provide a GRIP option for enabling the Unreal Engine’s built-in nonblurry scaling.
Rollcage successor deserves this. Thanks.