[NOT A BUG] Weapon bugs/design choices

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nakano
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[NOT A BUG] Weapon bugs/design choices

Postby nakano » Wed Dec 16, 2015 2:38 pm

Which version of Grip were you using : 1.0.3

When does this happen: In Arena mode

More details:
* Shield doesn't protect from mines, should it?
* Own mines don't hurt you, should they?
* Boost doesn't activate unless your speed is higher than 200kph AND you also keep pressing on gas pedal.

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potterman28wxcv
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Re: [NOT A BUG] Weapon bugs/design choices

Postby potterman28wxcv » Wed Dec 16, 2015 6:49 pm

These are clearly not bugs, but game mechanisms
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nakano
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Re: [NOT A BUG] Weapon bugs/design choices

Postby nakano » Wed Dec 16, 2015 10:07 pm

Player's own mines could potentially be highlighted differentially (green aura?) so you know those aren't threat to you (this is a minor nitpick). But I think it's a strange mechanism requiring to have leg on pedal to activate boost or even the minimum speed requirement feels unintuative when playing.

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potterman28wxcv
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Re: [NOT A BUG] Weapon bugs/design choices

Postby potterman28wxcv » Thu Dec 17, 2015 6:25 am

nakano wrote:Player's own mines could potentially be highlighted differentially (green aura?) so you know those aren't threat to you (this is a minor nitpick). But I think it's a strange mechanism requiring to have leg on pedal to activate boost or even the minimum speed requirement feels unintuative when playing.

The game is not in its final state yet, there might stuff to tweak :)

If you want to suggest something (like the green aura for mines - i think it would be a good idea tbh), please post a thread in the Suggestion subforum ;)
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Chris_CE
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Re: [NOT A BUG] Weapon bugs/design choices

Postby Chris_CE » Thu Dec 17, 2015 11:19 pm

Yeah, not bugs, but I would like to see the turbo be engaged at any speed. Makes it much easier to get back into the race if you have one in your inventory
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