1.0.4.0 small things

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The Sudden Silent
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1.0.4.0 small things

Postby The Sudden Silent » Wed Dec 23, 2015 8:19 pm

the car stops sometimes empty just like being hit by one of but not only collide
1.0.4.0 involved in the problem came from almost all parts of the walls ceilings ramps.
It feels just like the car may go up some points in a wall, causing a standstill.


Sometimes, tires / half the car goes under the floor in a strange reason.

By car produces while landing big problems with the car catering disappears completely.

Camera is in several places under the floor / walls. mostly in tunnels

Shield not work

Perched Biodome is one thing the weapon outside the track ball outside.

Biodome when the car goes sometimes in the floor so the car is marked destroyed?

From my view, feel that 1.0.3.0 driveability was better feel than the 1.0.4.0 version

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Chris_CE
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Re: 1.0.4.0 small things

Postby Chris_CE » Sun Dec 27, 2015 12:26 pm

Hey Sudden

Are you saying that the physics/collision is worse in 1.0.4? Can you give specific examples or record footage?

All the other issues you've mentioned have already been noted, but thanks for posting them

Does anyone else experience worse physics/collision with the latest patch?
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Queadah
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Re: 1.0.4.0 small things

Postby Queadah » Sun Dec 27, 2015 1:26 pm

1.0.4 as improved these here (the already reported "stuck diving duck" position being the only noticeable introduced bug to me).

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Re: 1.0.4.0 small things

Postby The Sudden Silent » Fri Jan 01, 2016 10:43 am

I do not know how to describe things by the term which here seems to be worse than the previous version.

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Queadah
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Re: 1.0.4.0 small things

Postby Queadah » Sat Jan 02, 2016 5:49 pm

The Sudden Silent wrote:I do not know how to describe things by the term which here seems to be worse than the previous version.

I really thought my metaphor was clear :oops:
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("diving duck" to describe GRIP's cars stuck in the ground)

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Chris_CE
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Re: 1.0.4.0 small things

Postby Chris_CE » Sun Jan 03, 2016 11:53 am

ha yeah I get it.

@Sudden: Not sure how to interpret your feedback, but hopefully the next patch will fix whatever issues that concern you ;)
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StickyBassline
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Re: 1.0.4.0 small things

Postby StickyBassline » Sun Jan 03, 2016 12:08 pm

I haven't noticed any difference in physics, only that I lose control more often but that is probably just me not learning the changes made to industrial in 1.04
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Re: 1.0.4.0 small things

Postby Chris_CE » Sun Jan 03, 2016 12:23 pm

StickyBassline wrote:I lose control more often

Hmm, that doesn't sound good. I didn't make too many changes to Industrial, really.

anyway, Rob is deep into the physics right now, trying to make driving more manageable.
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StickyBassline
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Re: 1.0.4.0 small things

Postby StickyBassline » Mon Jan 04, 2016 10:00 am

Chris_CE wrote:
StickyBassline wrote:I lose control more often

Hmm, that doesn't sound good. I didn't make too many changes to Industrial, really.

anyway, Rob is deep into the physics right now, trying to make driving more manageable.


I've done more testing and I can't determine if I'm losing control more in 1.04 or in 10.3, but I do know that I'm having a hard time with the newly extended first shortcut next to the first tunnel, I often seem to hit the right side of the entrence here if I'm driving too fast Image

Another thing that bugs me is the exit of that shortcut. If you drive on the right side of it you're gonna fly way out bounds as shown here http://imgur.com/a/5jdvE. Maybe you could just tilt the rock at the end ever so slightly inwards? :D
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Re: 1.0.4.0 small things

Postby Chris_CE » Mon Jan 04, 2016 2:52 pm

Yeah I noticed that too, about the exit of the tunnel. I'll do some testing

As for the middle section of that route, maybe I'll try to smooth it out more, but it does require quite a lot of concentration to go that way.
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