yellowquiet wrote:I for one welcome our new ambassador pottyman.
Chris_CE wrote:- We've got a big interview coming up, which is pretty exciting
KazzyMac wrote:#swag #yolo #nbd
I'm looking forwards to seeing how you improve the bots from Rollcage 1/Stage II. I mean, even today they race in a very human manner (I still rate the AI of Rollcage some of the most 'realistic' and fair AI, excluding their inability to aim missiles at cars of course :p up there, believe-it-or-not, with the AI of destruction derby/DD2. I still rate the AI of DD2 some of the most challenging to beat even today, I only ever managed it with a wheel heh >.>)
Yrch wrote:KazzyMac wrote:#swag #yolo #nbd
I'm looking forwards to seeing how you improve the bots from Rollcage 1/Stage II. I mean, even today they race in a very human manner (I still rate the AI of Rollcage some of the most 'realistic' and fair AI, excluding their inability to aim missiles at cars of course :p up there, believe-it-or-not, with the AI of destruction derby/DD2. I still rate the AI of DD2 some of the most challenging to beat even today, I only ever managed it with a wheel heh >.>)
Agree.
Rob told me that the RC AI abides the same physical laws and restrictions like the human player (unlike a bunch of other games where they flat out cheat or drive pre-set lines)
even though they dont handle some weapons that well its funny to see the AI making mistakes and actually being affected by stuff like explosions and shockwaves. It makes the game tough on the highest diff. but it doesnt feel cheap compared to lets say F-Zero GX or the old NFS games.
being beaten in a fair manner is just a lot more fun than being destroyed by someone/something that has an obvious edge.
potterman28wxcv wrote:Chris' mom enjoying GRIP
Unreal.2K7 wrote:Does that woman realize that there are a bunch of people all over the world, whom she never knew, that now envy her? The power of the internet...
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