Tiakh wrote:Looking forward to all the new features. Cant wait for early access.
What is about a second car to choose from is there anything planned yet?
Here's the first release feature list ripped from our site:
1 car type (12 skins)
1 track (daytime & night-time versions)
1 playground map with track designs, obstacles, physics objects and destructibles
3 weapons (missile, gun, mine)
2 power-ups (boost, shield)
Standard Artificial Intelligence (navigate course, shoot you when opportune)
Play modifiers (slow motion, unlimited ammo, 3x weapon power, disable pick-ups, 2x engine power, etc)
1 exclusive music track
Raion wrote:Likewise, waiting, salivating, daydreaming of purposefully drifting into vegetation to set it ablaze with the thrusters... no dice? Aww.
Maybe GRIP 2
Roq wrote:So goddam HYPE! Nice to see how you guys are animating the car. very very cool! I was thinking about how the thrust could be vectored through ports on the top of the car to help stick it to walls and ceilings.
The thought of having thrusters push you and stabilize the car for wall and ceiling driving is pretty cool. If we implement top and bottom thrusters for air control, it would be pretty easy to use the same effect for this.