Attention friends and players,
My name is Rob, for those of you that don't know me already I'm the technical honcho behind GRIP. And if you didn't know me before, that's perfectly understandable - because I've not spent a great deal of time trawling the halls of this forum. But, there's a good reason for that.
Working on GRIP has required an immense amount of work. In recent times, trying to manipulate the vehicle physics into behaving well, and more lately, battling daily with the multiplayer implementation to finally force it into submission has taken almost all my waking hours. And well, when you're putting that much work into a project then something has to give, and during this time that something has been my ability to converse with real people.
That said, we've achieved a lot in recent months and all that effort is really beginning to pay off. And here, I'd like to thank everyone that has helped us along the way. To all you testers I raise a glass, and give thanks for your own time, and your own efforts, in pushing GRIP forwards. Make no mistake, we couldn't do this without you. What you've done is important, and meaningful, and I hope you're rightly proud of your contribution into what is turning out to be a fine game.
While we've achieved much, there's still much more to do in terms of content, and we still need to take the game in general up another level. But the good news is, we're now heavily engaged in seeking the extra investment that we really need to finish this project. After all this time of relentless working hours for both Chris and myself, with the help of a small cadre of dedicated GRIP soldiers too of course, we're close to getting the manpower we need to take this game to where we all hoped it might be when we started all those many months ago. It's going to be epic!
So expect more from us in the coming months as we gather momentum and head into this last stretch. In the meantime, look out for Chris' big announcement next week along with a substantial new public Steam update to the game.