Chris_CE wrote:I'm kind of surprised that you say rollcage tracks had more space as we've definitely got a few tracks that are much more open - and more coming
I understand the point, i also feel that the tracks in RC1 were wider (and this was for the better), perhaps because wider sections went on for longer and seemed to form the basis of most tracks - and then alternate routes were tighter and trickier. i think that wider tracks are a bit more fun especially when curves encourage you into turns and things like that. not that i want to see the cars go on rails but tight tracks are twitchier (like redout or that other game out for switch) and you're more inclined to clip something awkwardly. i think grip needs to have wider tracks generally because this plays into the strengths of the vehicles.
I would also like to see some tracks with real sense of scale - massive wall rides for example. and more uneven terrain, or distinction between high and low - like how the first jump in daytona in RC1 requires throttle control before the jump to make sure you land it correctly. sorry, i'm losing a bit of focus here but yes... more width, and better flow and bigger sense of scale (for the tracks) PLEASE
...I think that the one track that really nails this is FIC outpost!
thanks for the continued hard work
can't believe i get to have my opinion on everything for only really giving you guys $15!!