Arrright folks...its time for a revision about my suggestions after the changes made, because why not?
First of all, THANK you for apply a few changes to this track, now looks overall quite better, but still needs just a few improvments to make it on a good level of joy.
So heres a few extra changes that i would like to make it happen + extra bonus....
I really liked the new zone like in this picture, now we can choose wich part of the ramp to go, its quite effective and well made, congrats! its in the right place in the right time of the track, excellent choice (its also visually great, no issues at all):
Now this part....i really want to try make it simple, hoping my idea will like for someone else......basicly i was thinking about making this area more "acrobatics", like litherally.....essentially my idea is to extend the first part of the floating track with a twist......then put a bit back the final ramp....here the reason: i wanna make the landing zone in 2 way for landing, the upper one and the lower one..... linking the lower zone to the jump at mid track down there......here an image that should represent my idea:
How that looks? i think its worth it a try.
Now.... i wanna talk about this area after the straight track......it still unclear about the flow, i guess we need to rethink it because so far it could be a bit confusing, the signs are a bit far away, and there are shields in the middle of the track, then other track parts a bit random........ i was thinking about make the center area some kind of minicourse, then put the track in a certain moment of path choose, like advise the player wich path to go, maybe something like this (just an example, dont take it seriously):
About the new alternative road, i think needs an improvement, i personally im not a big fan of the forced jump, i know its to compensate the right times, but i would rader make some kind of "spring" circuit around a mountain to compensate times, and balance them with the right amount of speed pads, here is one of my ideas so far (basicly a loop around the mountain in vertical (because acrophobia track), filled with speed pads, longer path, dangerous but worth it):
For the final jump, i noticed one thing: quite often, while jump, cars tend to land on the very left zone next to the start/finish line , crashing into the finish line, with full jump, can we move the jumping ramp a little bit to the right to compensate that?
Alright here my second revision about the updates made on acrophobia, as always, let me know what you think about these potential changes to make this map more exciting and dangerous
Ps. Whats with the fog right next to the final ramp? can it be reduced? it seems too visible to me, maybe add more distace for that?