Tathendal wrote:I am thinking this subject a little differently. I am thinking, it would be cool not to have those kind of stats that every game has, like acceleration, top speed, etc. I think it may feel "too arcadey" like you are choosing some RC car or playing some Outrun port on PS1. Those "five out of ten" bars are just good for quick comparison which car to choose but I don't know, doesn't it feel a little off? Every car is an individual that deserves to be driven (car rights movement lol), and not an object that can be simplified to couple of stat bars.
It could be nice that you have to drive the car for yourself, and make up your own mind about it, instead of comparing like "this car has top speed of five bars out of ten" and "this car has acceleration six bars out of ten".
Better solution could be information in words. For example: Theoretical top speed (stated by the manufacturer;), car armor plate thickness, weight, motor size, horse power, torsion, pivot pin (I am looking these words straight outta dictionary), downforce, et cetera, some things like that.
Yeah but then you make the work a lot harder for the devs. Instead of defining cars with top speed / acceleration / turning rate, you define them with all the possible physical properties. Also, it's not to mention that they would have to actually dive into these properties to make them look realistic. That's almost the same job as hiring an engineer, just to have very precise car physics.
Or you could made it up. Like give these indicators as "fake stats" - the actual top speed / acceleration would be hidden from the user. But then there are people like me who really hate having to read through tons of stats, and just want to know how fast this car goes.