With great respect to the developer team, but, as more as i'm thinking about these invisible walls lately, they are bugging me too even more. Really. I too, do think they should be completely removed from the track areas. If a player fly off the map, It was either his driving mistake, so he gotta try better next time, or was simply unlucky enough to be in target for someone else. But seriously, you get blown off, so what? This is a futuristic combat racer, the genre itself contains, that there is a risk in the deck, and people who choose this kind of game should deal with it. And even if you fly off, you can simply respawn on the track, so the choice is given for the recovery anyways. I truly miss the spectacles where I saw myself, or other racers taking an orbit because of a good rocket at a good place. And as someone mentioned before me, the physics greatly improved over time, which helps a lot with keeping the car on track, so these kind of restrictions imho are not necessary anymore. With this, it feels like the devs are holding my hand while I play, and I do not want that. And i think GRIP don't need to be a "push forward button" game. If you dare going fast, either have the skill to control it, or take the fall it brings like a man! Even if there is nothing outside of the track boundary, just the bare terrain with it's elevations.