heheheheBroscar wrote:Jumping is not going to be in the game.
Broscar wrote:Honestly, this is up to the design of Caged Element, and they've already chosen. If the community would unanimously agree that the current method sucked (e.g. EMP), they'd change it, but considering there are plenty that like the holding mechanic, I'm sure to say the holding mechanic will remain in place.
Tathendal wrote:Why would anyone jump at the start (except for fun and everything fun is ok:)
Other fun thing is jump your car after you have already finished the race... Dear devs please DON'T patch this, its funny! Every game should have it's small funny glitches (that doesn't effect gameplay ofc)!
VooDooQky wrote:Some suggestions for Launch:
- Should cancel itself after holding it for too long (like 5sec). Sometimes it just happens to me that I miss my chance to use it, and forget to release, and it's a bit annoying when I can't release, cuz i'll mess up with it on other sections on the track.
- Some kind of "rising energy" with a short "full" notification SFX might help keeping track of the load meter (maybe even remove it), so you wouldn't distract yourself from the track as much by checking the red line at the top of the screen, instead you can just depend on your ears for that, and focus more on the race with your eyes. If it cancels, the car could produce a fast, gas releasing soundeffect, similar to what nowadays truck's airbrakes do, and leave a small dust cloud behind.
- Since the push is coming from the downside of the car, I can't help, but imagine it being related to the car's built up energy release, coming from the actual downside exhausts, some kind of explosion/shot SFX would fit it more, similar to the mine's explosion.
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