First let me say, awesome game !!! the fundamentals are spot on and I'm having a lot of fun with it.
Below are some suggestions on how to iron out some of the frustrations I currently have with the game.
> Increase acceleration speed
> reduce time to initiate slowmo
> speed up slowmo
> add five second limit to slowmo
> add 15 second cooldown to slowmo
> increase car responsiveness in slowmo
> increase speed of personal boost
> reduce duration of personal boost
acceleration speed - currently the acceleration speed feels far too punishing. If during a race I crash, get thrown into some rocks, spin out or in any way have to come too a complete stop the time it takes for me to get back into the race feels way too long and really disrupts the flow of the game.
I think this is particularly pertinent in a combat racing game where crashing or being taken out by opponents is an inevitability.
I want to be able to drive recklessly, wipe out and get back in the race quickly so I can do more damage.
Grip for me is best when surrounded by cars, rockets, machine gun fire and explosions. The more steps you can take to maximise this and reduce downtime the better.
slowmo - I do like the slowmo feature but currently it feels like a little strange. It feels like it doesn't fit with the rest of the games philosophy but I don't think this has to be the case.
I think a few adjustments could make this feels a lot more in keeping with the flow of the game.
The only time I really want to use slowmo is as a get out of jail free card if someone gets wiped out in front of me I want to hit slowmo fast and be able to swerve around them.
This gives me a sense of agency in the game and just gives me another tool to play around with during the race.
The current implementation of slowmo doesn't really allow for this style of play. it takes a long time to kick in and there is no increase in my cars responsiveness which usually means I have to simply watch myself crash in slow motion which isn't very fun.
I also feels like it's just too slow, and takes me out of the race too much. A shorter, quicker burst of slowmo would provide the same functionality but not disrupt the rythm of the race quite so much.
personal boost - currently doesn't feel like it does a whole lot. If I use it I want to feel it.
Same idea as the slowmo, it is a nice tool to play around, and it gives the player a good sense of feedback and a sense of control over my destiny instead of relying on the luck of the draw from pickups.
If the personal boost was sufficiently powerful it could also work as an alternative too increasing the acceleration speed. Since I could just pop my boost after a bad crash to get me back in the race.
Overall I think these kind of adjustments would make Grip feel faster punchier and more engaging.
Anything that can be done to increase my sense of agency during a race is a positive thing.
I love the sense of mayhem you get when your racing ten other cars all jostling for position but the more tools I have to at my disposal and the more snappy and responsive these tools are to my inputs the more fun and engaging the game will be.
You guys have done an awesome job and I hope you continue to develop GRIP as long as you can. I look forward to seeing where development goes in the future.