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[READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts - GRIP Video Game Forum

[READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Here you give us specific suggestions on how you think the private release can be improved.

This isn't for bug reports, this is for features (example: wrong way indicator)
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Justify
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[READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Justify » Tue Dec 01, 2015 2:19 pm

I just can't keep the car on the street for too long. If I do a sudden manouver at normal speed - like avoiding an obstacle - I can't really get the car back on the street. I have to drive through the dusty parts of the track. This behaviour would be good for a normal car, but not for the RC like big cars.

It takes the fun out of it if I can't easily get back on the track after making an evasive maneuver or getting hit by another car.
This would be greatly compensated with more wider streets that give my car more grip.

On the dusty parts that require more skill I should be able to get the car under control via "counter drifting maneuvers", after all those cars have like 10.000 PS, this should be possible.

Maybe that is all part of the physics problem? I don't know.

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Re: Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby potterman28wxcv » Tue Dec 01, 2015 4:58 pm

I think this is more of a problem resulting of the too long turn radius of the car.

If cars get smaller turning radius, as proposed , it should solve the problem

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Justify » Tue Dec 01, 2015 6:03 pm

I had that thought myself, but I'm not convinced yet. We'll see.

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Sicae_LP » Wed Dec 02, 2015 7:30 pm

I think this will be a more notable option on the other planets when they come available due to level themeing...in regards to asphalt roads

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Sigrid » Thu Dec 03, 2015 8:51 am

If there is one thing i honnestly don't feel don't belong in Grip, it's drifting (Hey what's the name of the game again? :mrgreen:)
I don't remember drifting at all in Rollcage, and if i want a race game where i'll make crazy drifts, then i'll consider buying Need for Speed. But as far as i'm concerned, Grip should be about big cars with a really good erm... grip.

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby WROB3L » Thu Dec 03, 2015 9:03 am



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Justify » Thu Dec 03, 2015 9:48 am

Drifting was definitely part of the RC games, but it was more of a nuance than a key gameplay feature. It is also not the most efficient way to get around a turn. But with that kind of speed it is not possible to not drift at some point. So drifting should be there, but the game should encourage not to drift.

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby WROB3L » Thu Dec 03, 2015 10:05 am



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby potterman28wxcv » Thu Dec 03, 2015 10:47 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby WROB3L » Thu Dec 03, 2015 10:52 am



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Justify » Thu Dec 03, 2015 11:25 am

I remember when playing RC1 on the highest difficulty, it was always better to take every turn perfect without drifting. That way I was always ahead of the others. Just one crash though and with a very high chance you are not gonna win the race. The AI was just too good/fast.

RC is an arcade racer, but it was realistic in that way that drifting always cost you more time than taking the turn right or most efficient. Drifting looks good but it is definitley not the fast way to take a turn.

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Sigrid » Thu Dec 03, 2015 11:27 am


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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Sigrid » Thu Dec 03, 2015 11:28 am


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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby WROB3L » Thu Dec 03, 2015 11:34 am



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Justify » Thu Dec 03, 2015 11:42 am

Well, as I mentioned: drifiting should be there, but GRIP should encourage you to not use it. This has also something to do with skill. I don't want a ridge racer game with weapons and big cars, where everybody just hits the handbrake to conveniently take a difficult turn or turn combination with ease.

Or in other words:
The more skilled players get, the more they should notice that drifting just doesn't do it if you want to keep up.

If you are just playing for fun though. Sure. Drift all you like. Just don't replace things where the player needs skill with a button.

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby WROB3L » Thu Dec 03, 2015 12:04 pm



And with a pot of F*ckedUppery
Powerful Cthulhu created me :twisted:

One of the first players in 3rd or 4th. I dont remember xD

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby potterman28wxcv » Thu Dec 03, 2015 12:57 pm


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

And with a rusty wrench
God created the french

Admin of the

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Sigrid
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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Sigrid » Thu Dec 03, 2015 1:34 pm

I haven't played Rollcage in years, so about drifting ingame i can definitely be mistaken^^

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Re: [READ] Wider streets made of asphalt with more grip and better drift ability on the dusty parts

Postby Chris_CE » Sun Dec 06, 2015 1:59 am

I like drifting a lot, so I'd like to at least see some drift in GRIP, as do the other devs.

As for course design, it's true that Industrial is quite tight, but then Figure8 is wide open. The tracks will vary in width and we'll try to strike a nice balance in between these two
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