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"Scramble" Mode - GRIP Video Game Forum

"Scramble" Mode

Here you give us specific suggestions on how you think the private release can be improved.

This isn't for bug reports, this is for features (example: wrong way indicator)
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"Scramble" Mode

Postby Leewise » Thu Dec 03, 2015 12:22 am

Not entirely certain if this has been mentioned already, but would there be any likelihood of seeing a return of/something similar to the "Scramble" mode from RC2? Basically a huge set of floating linear tracks that got crazier and bigger/more creative. It was a challenge to complete them and then also a challenge to get gold medals based on time. If you think about it, it was similar to Super Monkey Ball but with Rollcage cars and physics. I thought it was a lot of fun and challenging anyway.
I suppose this whole concept could be incorporated in the Playground mode somehow, however a set of tracks purposely made by the devs would be great to see!

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Re: "Scramble" Mode

Postby Chris_CE » Thu Dec 03, 2015 12:50 am

We've got the playground level, which is somewhat of a step in that direction. The playgrounds could be very similar to scramble maps in RC2, just with collectibles and time limit.
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Re: "Scramble" Mode

Postby Leewise » Thu Dec 03, 2015 12:58 am

Yeah I think that might be the best move since Playground mode is already a step in that direction with new innovative ideas aswell. I love the collectables element, I'm looking forward to a bunch of A-B fun-based tracks with collectables in the future!

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Re: "Scramble" Mode

Postby Mik1 » Thu Dec 03, 2015 6:25 am

i like the idea of playground with collecting powerups, you can try to find the most optimal route to pick them all up. i think at the current one theres too many of them so for a mode like that id prefer fewer "checkpoints" you need to pass by.

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Re: [READ] "Scramble" Mode

Postby Chris_CE » Sun Dec 06, 2015 2:05 am

You're probably right about there being too many collectibles. Next playground could be a bit more focused on specific obstacles, though the current one (done by a student named Kevin) is still very well put together
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Re: [READ] "Scramble" Mode

Postby Leewise » Wed Aug 31, 2016 9:23 pm

Can't wait to play the new Carkour stuff! :)

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Re: "Scramble" Mode

Postby Chris_CE » Sat Sep 03, 2016 12:30 pm

:)
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Re: "Scramble" Mode

Postby remm » Sun Sep 04, 2016 5:51 am

Scramble can be thought of as a set of playground maps with just one collectible at the end. The current Playground mode is better in that it allows for the flexibility to include maps like that, but also more open, non-linear trick jump style maps.
I think the most important thing is the playground maps are used as a place to show off the unique mechanics, especially in a way that a regular race map can't.

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Re: "Scramble" Mode

Postby Queadah » Sun Sep 04, 2016 12:52 pm

Last edited by Queadah on Sun Sep 04, 2016 1:10 pm, edited 2 times in total.

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Re: "Scramble" Mode

Postby omegalucas » Sun Sep 04, 2016 1:06 pm

Why not something a la Danger Room from X-Men? Some sort of generated training tracks for the pilots to improve their driving skills. Dunno about the technology but it could explain the aesthetic.
Last edited by omegalucas on Sun Sep 04, 2016 1:14 pm, edited 1 time in total.

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Re: "Scramble" Mode

Postby Queadah » Sun Sep 04, 2016 1:13 pm


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Re: "Scramble" Mode

Postby tjgcrush » Sun Sep 04, 2016 2:24 pm

i was just thinking that lol
And with his chrome V8 toys
Immortan Joe created the WarBoys

https://www.youtube.com/watch?v=UIyRXvHmXxo

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Re: "Scramble" Mode

Postby remm » Thu Sep 08, 2016 5:20 am


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Re: "Scramble" Mode

Postby TheOnLY » Thu Sep 08, 2016 6:27 am

It could be an event like the redbull events (air race for example)

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Re: "Scramble" Mode

Postby Queadah » Thu Sep 08, 2016 7:40 pm


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Re: "Scramble" Mode

Postby wantfastcars » Thu Sep 08, 2016 10:20 pm

Hey Que, give Redline a watch. Just because it's illegal doesn't mean it isn't wildly popular in underground culture. A real stadium might not make too much sense, but some makeshift stands or a few people lining the starting area would be completely believable imo
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Re: "Scramble" Mode

Postby Queadah » Fri Sep 09, 2016 5:57 am


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Re: "Scramble" Mode

Postby Mik1 » Fri Sep 09, 2016 9:58 am

I cant think of any good way make sense of carkour lorewise but i personally would like it as creative as you can get without any realism limitations.
Would it be considered cheating if it was a simulation? a "videogame" of grip... in grip.

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Re: "Scramble" Mode

Postby wantfastcars » Fri Sep 09, 2016 11:48 am

Desktop: i5-3570k @ 4.6GHz, RX 480 8GB, 32GB DDR3-1600, Win 10 Pro
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Re: "Scramble" Mode

Postby Queadah » Fri Sep 09, 2016 1:58 pm



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