Page 1 of 1

Vegetation Visuals

Posted: Thu Dec 03, 2015 6:06 am
by Sceptre
Just a small visual addition I thought of that would compliment the game more:
When you drive over vegetation like small plants or grass, it would look nice to have it flatten down. Playing the arena and driving over all the purple grass and leaving a trail through it would just be so satisfying.

Not sure I would handle trees or larger kind of vegetation, though. I definitely think hitting a tree or big alien plant should effect your forward momentum.
Or you could do it how rollcage did it and just make it explode, but michael bay style.

Re: Vegetation Visuals

Posted: Thu Dec 03, 2015 10:31 am
by potterman28wxcv
Sceptre wrote:Just a small visual addition I thought of that would compliment the game more:
When you drive over vegetation like small plants or grass, it would look nice to have it flatten down. Playing the arena and driving over all the purple grass and leaving a trail through it would just be so satisfying.

Not sure I would handle trees or larger kind of vegetation, though. I definitely think hitting a tree or big alien plant should effect your forward momentum.
Or you could do it how rollcage did it and just make it explode, but michael bay style.

I agree that without this, it looks too much artificial. I would either see this implemented, or just get rid of the grass (just my opinion)

Re: Vegetation Visuals

Posted: Thu Dec 03, 2015 1:26 pm
by Broscar
Agreed. Would be mad cool.
Might be a killer for performance though, but I bet there's a way to implement this smoke and mirrors style.

Re: Vegetation Visuals

Posted: Thu Dec 03, 2015 5:57 pm
by Sceptre
Broscar wrote:Agreed. Would be mad cool.
Might be a killer for performance though, but I bet there's a way to implement this smoke and mirrors style.


Yeah, I'm not sure how heavy it would be on performance.
I play a lot of arma, which is kind of where I got the idea from.
Quick example how arma does it: https://www.youtube.com/watch?v=U_roDG3icm8

Re: [LISTED] Vegetation Visuals

Posted: Sun Dec 06, 2015 1:47 am
by Chris_CE
We'd have to code our own vegetation, which could be a real pain. But Liddo 5 tracks would be a hell of a lot cooler with flattened or wrecked plants

Re: [LISTED] Vegetation Visuals

Posted: Mon Dec 07, 2015 7:38 am
by dzilla1080
Or perhaps instead of perfectly growing vegetation, just have them already dead and destroyed. Thwt way you can avoid effects of cars rolling over them. Should save time i think.

Re: [LISTED] Vegetation Visuals

Posted: Wed Dec 09, 2015 9:37 am
by Chris_CE
Yes but then they won't look as purdy