And second point: 10 opponents is already great, but could there possibly more? Races with 20 cars on the track would be awesome (though with everyone using power ups it could become a warzone), which sends us back to an already existing topic about characters in the vehicles.
Queadah wrote:Coming to think of it if characters become a thing, I think there's a limit where, if npc are too many, you care too little about their identity/backstory. From RC1 I remember Tony, Ria, Leon and Yuri because of their distinguishable cars and car specs. If GRIP has 30 of them with only car skins different, I wouldn't relate that much to the potential story GRIP has to offer...
My 2 cents
Chris_CE wrote:And regarding # of vehicles, we need to implement an opponent count. I don't see why we can't put 20 player starts in the level. Don't whine when all the dust effects send your PC into the stone age, though
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