Tathendal wrote:That way it would give more emphasis on each power-up, and the use of it. IMO it would be cool if the power-ups would be little more rare and required more tactical thinking in the sense that you have to think about a second, when you use it, instead of firing everyghing away just to get new $#!t. There would be no need to "dump" the power up, since you would be glad in the first place that you got anything, so you would hang to it and fire it up when you need it.
Decreasing the spawn rate induces a big advantage for the leader, and this no matter the speed or spacing (unless the leader starts to catch on the last player, in which case it starts to even out. But for at least the first laps, catching on the last player does not happen when you have an equal-skill match). Indeed, by decreasing the spawn rate, you actually increase the distance you have to get between the cars so that every one of them have a chance to get a pick-up.
Of course, right now this advantage is present - my point is that by decreasing it, you will make it worse. Instead of having 2 or 3 racers out of 10 who got their pick-ups denied (because someone took the pick-ups just before them on the same route), you will have maybe half of them having it denied (the even-numbered positions, if you suppose same spacing between the cars and same speed).
I think the spawning rate is good currently - it's high enough to not have a significant advantage for the leader, and low enough to have the impression of denying the pick-up to those in your local vicinity. Making it lower would be just frustrating for the one that is just before you, but not close enough to hit you.
However, there is something that i did not talk about: the choice of alternate routes. You are more likely to choose an alternate route if it has pickup on it than if it does not have any. Right now there is almost always pick-ups available.. But if you lower the spawn rate enough, then it would contribute to balance the routes taken.
Tathendal wrote:(IDK if some kind of system has already been ilmplemented about this) Another thing that would reduce the amount of "power-up dumping" could be some sort of biasing of the randomisation, so that for example when on 1st place you have higher chance of getting shield an mines. On the last place you'd get more missiles etc.
It's already there - you get more leader missiles or EMP in last place than in second place for example (and you get absolutely none of them in first place).
Tathendal wrote:IMO it doesn't hurt to have extra options (the more settings, more customisable experience, the better!), especially if they are not hard to implement.
It depends. If the player is able to determine his optimal gameplay, then yes it's a good idea. But if there are say 20 options to tweak before you find the right setup.. Chances are that you will have ragequitted GRIP long before you find the right spot.
Here I don't think it would hurt to add a decreased spawn rate, because of what i said above - it could be nice to see how this evening-out of alternate routes happen in practice.
But I'm just saying that it's not as simple as "the more settings, the better".
Or the devs would add an option to replace all the textures by naked pics of the dev team. :p