After my latest session with GRIP, I thought of that WHY would you want to drop off power-ups? In my last session (now that I am properly getting used to the tracks and not completely sucking at the game) I was driving 1st and blasting all the power-ups I got immediately. This was on Transport. It felt ridiculous how often I got those power-ups, it felt like I was constantly firing something up.
So, does anyone agree that the power-ups might be too frequent? Well, I understand that it depends on how you look at it. On the other hand the amount is good, and ofc the power-ups are fun to use etc., so it's fine as it is. BUT HOWEVER my proposition regarding this: Make a 3rd setting on enabling pick-ups so that the options are: enabled, decreased, disabled. Decreased-option would spawn the pick-ups only about half of the pick-up spots, preferably on the harder ones to get. Or it would randomize, on what pick up spawn the pick up would spawn. Other option to limit power-ups could be slower respawn rate. Maybe a setting to adjust the respawn time of the power-up?
That way it would give more emphasis on each power-up, and the use of it. IMO it would be cool if the power-ups would be little more rare and required more tactical thinking in the sense that you have to think about a second, when you use it, instead of firing everyghing away just to get new $#!t. There would be no need to "dump" the power up, since you would be glad in the first place that you got anything, so you would hang to it and fire it up when you need it.
(IDK if some kind of system has already been ilmplemented about this) Another thing that would reduce the amount of "power-up dumping" could be some sort of biasing of the randomisation, so that for example when on 1st place you have higher chance of getting shield an mines. On the last place you'd get more missiles etc.
IMO it doesn't hurt to have extra options (the more settings, more customisable experience, the better!), especially if they are not hard to implement.