GRIP Update 1.0.9 is on Steam!

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Chris_CE
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GRIP Update 1.0.9 is on Steam!

Postby Chris_CE » Sat Apr 02, 2016 2:23 pm

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GRIP Early Access Release v.1.0.9 is now live!
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The biggest change is a better friction model for the vehicles which allows for some natural drift. This brings us one step closer to the type of driving we want people to experience with our game! Also included in this patch is the new Elimination mode (like Knockout), as well as a ghost car of your best lap in time trial (appears after the first lap) and various tweaks to tracks.

Image

Here is the full changelist for patch 1.0.9:

Gameplay:
  • Drifting! The cars now have an improved friction model that allows for natural drift.
  • Elimination Mode! There is a timer that counts down and every time it reaches zero, the racer in last explodes. Very intense mode!
  • Ghost car now visible in Time Trial after your first lap (will mimic your best lap, every lap)
  • Airborne thrust: Vehicles can now accelerate in mid air due to the rear jet thrust. Be careful!
  • AI now try to avoid mines placed on the track
  • Better missile navigation (WIP)
  • Improved rumble pad functionality for gamepad
  • Fixed mines not planting properly
  • Fixed vehicle getting stuck sideways on race barrier (now gets pushed off)
  • Assassin missile can no longer be spammed by AI

Levels:
  • Added new race boundaries to Industrial, Alhatra and Transport. This prevents the cars from flying out of the level
  • Transport: Improved flow, eliminated or alleviated frustration with some problematic objects (many obstacles still need fixing)
  • Industrial: Improved flow and tweaked problematic areas
  • Alhatra Wastes: Reworked various areas, smoothed terrain and improved overall flow

Visual:
  • Cinematic camera has improved, with better views and implementation
  • 4:3 Screen resolution now supported
  • 21:9 Screen resolution now supported (may still have issues with the HUD)
  • HUD: Added direction indicator on HUD in the center (activates when car is not facing correct direction of the track)

If you want to give feedback, or need to report any issues, please visit our forum (be sure to check the bugs and crashes lists before posting):
forum.cagedelement.com

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
 

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Copyright © 2016 Caged Element, All rights reserved.
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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby Chris_CE » Sat Apr 02, 2016 2:27 pm

Now, keep a few things in mind before you post:

  • The vehicle friction is different and it will take a bit of getting used to. The car has natural slip now, which feels really great once you get the hang of it
  • The car can accelerate in mid air, so be careful, as if you lay on the gas, you may overshoot your target landing zone (once cars become less floaty, it will help)
  • Elimination mode is meant to be hard
  • The ghost car is still WIP
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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby WROB3L » Sat Apr 02, 2016 3:11 pm

This is a pretty good update, I like new knockout mode, and there is a pretty cool effect when you`re last in that race. But I think that Drifting needs alot of work, It has more realistic slide on the handbrake, but when you let it go, car just sticks to the road. It feels weird, car should hold that slide like in first Rollcage, and Rpms with acceleration should have effects on the time and angle of the slide. Btw. why there`s no 1280x1024 resolution in the options? Aside of that its a solid update.
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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby Similii » Sat Apr 02, 2016 3:55 pm

So, I played a bit and, nice update guys! The idea of letting the thrusters while we are midaire is fantastic, that add a lot of dynamism in the race!
But as WROB3L said, handbrake drifting needs a bit of work, I achieve once to make a beautiful circle by drifting in Biodome but I don't remember when I did this x).
Is that an idea, but the Dreadnought has now a faster acceleration no?
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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby Raion » Sat Apr 02, 2016 4:04 pm

Vehicles can now accelerate in mid air due to the rear jet thrust. Be careful!


Is that what's really going on? I've been doing some deliberate testing by use of turbo boosts and handbrake, flinging the car in the air so as to have the jet thrusters facing 90° sideways in midair, but the car doesn't seem to gain any lateral momentum doing so. Maybe it's just not enough to be noticeable... the kerbal was disappointed.

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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby wantfastcars » Sat Apr 02, 2016 8:12 pm

>aerial thrust
Awwww yeeee
I always wondered why that wasn't in the game. Can't wait to try it out when I get home!
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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby Queadah » Sun Apr 03, 2016 9:28 am

I knew this sunday was going to get interesting. Trying that in a sec...


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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby TheOnLY » Sun Apr 03, 2016 9:57 am

I like the update and i think the friction model feels better now The aerial thrust is nice, but makes the cars jump a lot further. These things are a pain in the ass nowImage
I cant pick up the items form the ceiling of the lower tunnel without crashing into them.

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Re: GRIP Update 1.0.9 is on Steam!

Postby Chris_CE » Sun Apr 03, 2016 12:43 pm

Yeah I'll have to do something about those arches now. Make them destructible maybe. Problem is the interaction with the physics...

BTW this latest patch is 1.0.9, not a version of 1.0.8. Apologies for the confusion
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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby codemonkey » Sun Apr 03, 2016 1:04 pm

Raion wrote:
Vehicles can now accelerate in mid air due to the rear jet thrust. Be careful!


Is that what's really going on? I've been doing some deliberate testing by use of turbo boosts and handbrake, flinging the car in the air so as to have the jet thrusters facing 90° sideways in midair, but the car doesn't seem to gain any lateral momentum doing so. Maybe it's just not enough to be noticeable... the kerbal was disappointed.

Having "realistic" thrust when airborne often made the vehicle feel plain weird and not what we were looking for. So we control it a bit on your behalf, with the main aim being to keep your momentum going when you get airborne for some time.
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Re: GRIP Update 1.0.8.2 is on Steam (Private branch)!

Postby codemonkey » Sun Apr 03, 2016 1:07 pm

WROB3L wrote:This is a pretty good update, I like new knockout mode, and there is a pretty cool effect when you`re last in that race. But I think that Drifting needs alot of work, It has more realistic slide on the handbrake, but when you let it go, car just sticks to the road. It feels weird, car should hold that slide like in first Rollcage, and Rpms with acceleration should have effects on the time and angle of the slide. Btw. why there`s no 1280x1024 resolution in the options? Aside of that its a solid update.

Yeah, drifting does indeed need more work. It had been some time since the last release though and we know a few people were waiting on the update so we decided to put it out with this particular feature incomplete, but certainly better than it was. Expect great things from 1.0.10 ;-)
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Re: GRIP Update 1.0.9 is on Steam!

Postby Mart-E » Sun Apr 03, 2016 1:44 pm

Good job chris and all the team, can't wait to play this game with multiplayer this summer! 24/7

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Re: GRIP Update 1.0.9 is on Steam!

Postby ApexAzimuth » Sun Apr 03, 2016 6:26 pm

Awesome update.

Once again you've managed to make adjustments to the handling without completely re-writing the "feel" of the cars, which is already really good.
The Dreadnought is a much more competent vehicle now that it doesn't lose speed in the air, though I think it's still pretty under-powered.

It's good to see that you all tried out realistic thrust physics (As Rob mentioned above). If it feels too weird, realism isn't worth it.

Keep up the awesome work, guys. Grip is truly a legend in my book.

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Re: GRIP Update 1.0.9 is on Steam!

Postby VooDooQky » Sun Apr 03, 2016 7:17 pm


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Re: GRIP Update 1.0.9 is on Steam!

Postby StickyBassline » Sun Apr 03, 2016 8:11 pm

Such a good update, I love the new car handling and the drifting, even in this early phase. Thanks for adding the ghost car to time trial, makes it more fun

Grip is shaping up to be such a great game and I'm glad to be a founder! :D
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Re: GRIP Update 1.0.9 is on Steam!

Postby Silverviolet » Mon Apr 04, 2016 11:32 pm

Went into the game today not realizing an update had occurred, but felt the difference immediately. The natural drift feels really nice, makes the cars feel a bit heavier too in a way. Still can't decide whether I prefer Alhatra Wastes for the drifts or Yuri Industrial for the tight tunnels.
Elimination is everything it should be, and the Time Trial ghost was a great touch.

Also, suppose I'm new here on the forums. Hi :P

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Re: GRIP Update 1.0.9 is on Steam!

Postby potterman28wxcv » Tue Apr 05, 2016 3:49 am

Silverviolet wrote:Also, suppose I'm new here on the forums. Hi :P

Welcome :) Hope you enjoy your stay !
Because I'm even more boring than Broscar -> Rules of the GRIP forum
Check out the sign-ups for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: GRIP Update 1.0.9 is on Steam!

Postby StickyBassline » Tue Apr 05, 2016 4:15 pm

Silverviolet wrote:Also, suppose I'm new here on the forums. Hi :P

Hi Silver! :)
You're just a voice pal.

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Re: GRIP Update 1.0.9 is on Steam!

Postby Chris_CE » Wed Apr 06, 2016 3:33 pm

GRIP has been updated to v.1.0.9.1 on Steam

The low-down:

  • Fixed missiles not going through forcefield
  • Increased Dreadnaught top-end speed
  • Quickened transitions between choosing race cameras
  • Transport: smoothed terrain, added various background meshes, improved collision bounds and overall flow
  • Alhatra: smoothed problematic terrain, re-did exit to rock tunnel route, re-did curve before antenna graveyard, various other flow improvements
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