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GRIP Update v.1.1.0 is now on Steam! - GRIP Video Game Forum

GRIP Update v.1.1.0 is now on Steam!

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Chris_CE
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GRIP Update v.1.1.0 is now on Steam!

Postby Chris_CE » Fri Sep 16, 2016 11:20 am

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0Blueaura
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Re: GRIP Update v.1.1.0 is now on Steam!

Postby 0Blueaura » Fri Sep 16, 2016 11:48 am

thank you Caged Element
Rollcage fan since 2002, Trackmania fan since 2005


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Re: GRIP Update v.1.1.0 is now on Steam!

Postby aardvark » Fri Sep 16, 2016 12:39 pm

How do I change the camera now? +- isn't working anymore :(
Tried mashing through all keys on my keyboard but no luck :D

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby nakano » Fri Sep 16, 2016 12:54 pm

Arena: I think setting the time limit to 0 or kill limit to 0 should mean unlimited time/no kill limit.
Arcade: Played a few times. Norvos had some crash first. Grip apparently doesn't create any crash logs so cannot say more accurately what the reason could have been. Playing again and it worked fine. This time the track seems to count the laps too. In Alhatra Wastes it's now difficult to get into the tunnel at the beginning of track and never liked the pipe in the middle of that section too much which was added in some patch. But need to play more to get a better feeling from the new changes.
Carkour: Looks fun. Would like to see a Loop Gap -loop in race mode.

Thank you for the update!

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby Queadah » Fri Sep 16, 2016 1:01 pm


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Re: GRIP Update v.1.1.0 is now on Steam!

Postby Huffy » Fri Sep 16, 2016 1:03 pm

Game crashed as I got hit by a missile, had to restart the pc so it installed an update and took like 40 minutes.

The new stuff looked cool but I don't know if I want to try again...

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby The Sudden Silent » Fri Sep 16, 2016 1:09 pm

---
Last edited by The Sudden Silent on Fri Sep 16, 2016 1:53 pm, edited 1 time in total.

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby The Sudden Silent » Fri Sep 16, 2016 1:53 pm

first founded problem music not work.

EMP weapon too common

CARCOUR
first 5 maps area is too bright im not see huds and same happen to level geometry im not see that because too hurt.

sometime camera is disaster and lock specific positions. (camera is too close)


[[[[[[[[[[[[ CARCOUR MODE NEED START LINE ITS EXTREMELY STUPID TIME START INSTANT WHEN GAME SAID GO]]]]]]]]]]]

level Line jump - my car cant go ceil on walls because something invisible wall block




i really want use WASD and arrow left keys same time (why i cant anymore using numpad keys camera? and why i cant change camera setups using keyboard like earlier build?


GARAGE
default colors button missing?

MOVE GARAGE MENU

Garage menu should be out there'd better spot for it.
in my opinion.
Now, will always go to the first page and selects and after that back.
http://imgur.com/a/eYHFc



Menu
too many scrolling bars on windows

many options is disaster

build number is missing




fatal error on biodome after start instant crash /sometime freezing on loading screens
Last edited by The Sudden Silent on Fri Sep 16, 2016 7:59 pm, edited 1 time in total.

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby Ryu Makkuro » Fri Sep 16, 2016 5:31 pm


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Queadah
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Re: GRIP Update v.1.1.0 is now on Steam!

Postby Queadah » Fri Sep 16, 2016 5:39 pm

I'm adventuring a guess, Sudden Silent meant to say, Garage should have been the main menu. Right?

Somehow I imagined the whole menu being the whole garage floating in space, with camera focus changing inside of it (ref. a mockup I made), but this way is just as elegant. A tad too windowy perhaps but you can feel the arcade vibe this way.

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby StickyBassline » Fri Sep 16, 2016 5:50 pm

Woohoo 95% of the update is here! :D <3

The new menu is AMAZING, I'm very impressed with the garage!

Car physics is Just right, I can't imagine how it needs to improve further, both collision and control is fantastic
Last edited by StickyBassline on Fri Sep 16, 2016 6:16 pm, edited 1 time in total.
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Re: GRIP Update v.1.1.0 is now on Steam!

Postby RacR268 » Fri Sep 16, 2016 6:10 pm

YAY! My update is installing now, looking forward to this lots of hype! :D
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Re: GRIP Update v.1.1.0 is now on Steam!

Postby Mart-E » Fri Sep 16, 2016 6:56 pm

I think you should do the Speedbowl track smaller, the good point of the rollcage one was the short time to become 1st or 8th! now it seems like a NASCAR race xD but well, all the other things of the update are amazings!

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby ApexAzimuth » Fri Sep 16, 2016 8:21 pm

Absolutely loving this update!

*The menu looks seriously professional!
-I would love to see a shortcut to the garage in the event setup menu so we can change our car while we choose the track/event.

*The HUD improvements are spot on.

*Thanks for adding more options in the pause menu!

*The garage is amazing! The customization options are all I'd hoped for! The tyre/rim options are beautiful.
-Could we have control of the car's rotation in the garage so we can more easily focus on different parts of the car? Maybe let it spin on its' own until we control it with a click-drag action.

*I love the Cygon Cyclone! It's dripping with style! The change of sound/visuals with the chaingun is an unexpected delight! With the colors of the jet exhaust and the engine sound, I definitely get the sense that the Cyclone is more about lightweight, delicate technology and engineering finesse over pure brute force. The effects of the cannons give the impression that it's an energy weapon rather than kinetic (bullets), freeing the vehicle up from ammunition mass, which contributes to its style.
-I know the engine sounds are WIP, but here's my thoughts regardless. I think the Cygon's "Hum" is a bit too soft and too deep in the low band, making it blend ungracefully with the bass in the music (On my first play with the Cygon, I thought something was wrong with my speakers until I turned the music off). Maybe add some more "buzz" in the high shelf to compliment the hum (Sort of a high-rpm Formula-1 engine buzz. e.g.: https://www.youtube.com/watch?v=iWSt4CDNvgQ)

*Ultimate Race game mode is just what GRIP needs, great work here! (And good luck on balancing this for Multiplayer. It'll be worth it though!)

-I've noticed that the AI are getting EMP pickups ALOT more frequently in this build, and it's quite a buzzkill. Anyone else notice this?

Any estimate on when we'll be able to customize pickups?

*Totally amazing work here, guys! You've got the vision and you're following it perfectly. GRIP will be THE best futuristic racing game of all time, I'm sure of it!

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby wantfastcars » Fri Sep 16, 2016 9:55 pm

Desktop: i5-3570k @ 4.6GHz, RX 480 8GB, 32GB DDR3-1600, Win 10 Pro
Laptop: i7-4720HQ @ 2.6GHz, GTX970m 6GB, 16GB DDR3-1600, Win 10 Home
Currently Playing: Gravity Rush 2, GRIP, Guilty Gear Xrd -REVELATOR- | http://i.imgur.com/FuDx2Un.jpg

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby kerikeron » Sat Sep 17, 2016 12:58 am

Loved the Carkour challenges. I finished all of them and whoever thought of the donut ramp to start one of the challenges deserves a pat on the back. Very creative and very fun way to start a challenge.

The car customization is very nice as well. Hopefully there will be 1 or 2 more variants to patterns, maybe some kind of achievement/career unlockables or something.

One thing I'd like to complain about is that my favorite car was the dreadnought (Or whatever the tank on wheels is) and I couldn't complete some of the challenges purely because its acceleration wasn't enough. It would be a shame if the car variants are selected purely based on what mode you're playing. So I have to give a thumbs down to vehicle stats since they seem to affect the cars a bit too much as is.

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby VooDooQky » Sat Sep 17, 2016 5:14 am

LULZ! "Game over - Insert coin to continue??" : DDD

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby 0Blueaura » Sat Sep 17, 2016 5:54 am

let me criticize a bit, because there are much more + than - to this update.

Carcour is not good. it lacks the soul of the old rollcage styled tracks (excluding the SPEED track, this one felt like the old games :D) in terms of many types of road surface, roads layout (and ideas for challenges were better), alien-like constructions, floating islands and storms. the mountains in first green maps seems very unproffesional, oversized grass texture on a little bit rounded block.

reset in carcour is worse than the one we have since pre-release. it seems that when we're falling into the "abyss" there is not really abyss but something dark. that we're falling through. like water perhaps? this should be deleted.

what was amazing though in later tracks the norvos rocky mountain ahead in the distance. it looked cool. but It would be even more cool if there was a planet like saturn in the sky, and more blocks floating even further in the distance.

I understand that carcour wasnt what Chris and perhaps caged element liked about rollcage. this can explain why these tracks and the mode was rushed. or maybe just the fact there was a delay between updates and they wanted to give us some recompensation that they will polish later on.

I believe this would be much better later into the game, to choose type of tires before going INTO the race, when they will have an impact on the car. not to just have them as a eye-candy when the game goes off the EA.

Thats all for the criticism, everything else seems better than ever. :)
Rollcage fan since 2002, Trackmania fan since 2005


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Re: GRIP Update v.1.1.0 is now on Steam!

Postby Chris_CE » Sat Sep 17, 2016 1:17 pm

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Re: GRIP Update v.1.1.0 is now on Steam!

Postby Chris_CE » Sat Sep 17, 2016 1:57 pm

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