Ryu Makkuro wrote:the cars in GRIP are very responsive and "grippy" (no pun intended)
They are grippy, but they are responsive only at slow speed
Ryu Makkuro wrote:I'd go as far as to say that FlatOut 2 had actually less responsive and nimble cars.
Nevertheless they are more controllable and can pass turns on high speed
Ryu Makkuro wrote:GRIP is definitely the type of game that... shouldn't be expected to be similar with other games.
Grip, at this point, is similar to Project Cars physics
aardvark wrote:Well now you're at least comparing granny smith to golden delicious (i.e. apples to apples). You weren't comparing it to Rollcage in the post I replied to.
Well, actually, there are two ways of making cars maneuver. Either making a controllable drift (as Burnout of Flatout 2) or making them brisk and sensetive (as Rollcage). Grip has none of them