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GRIP Private Multiplayer testing is now underway!! - GRIP Video Game Forum

GRIP Private Multiplayer testing is now underway!!

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GRIP Private Multiplayer testing is now underway!!

Postby Chris_CE » Mon Oct 17, 2016 6:37 pm

Game Director

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Re: GRIP Private Multiplayer testing is now underway!!

Postby Sigrid » Mon Oct 17, 2016 7:37 pm

Yay that's great, and i'm sure a lot of people around here are eager to try that!
But for now, as far as i'm concerned, i cannot launch the game anymore with this patch. x)
Do tell me if you need more details about my config, in case it might be related to the game not launching.

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Re: GRIP Private Multiplayer testing is now underway!!

Postby Chris_CE » Mon Oct 17, 2016 7:49 pm

Have you tried restarting Steam, your computer, re-downloading, verifying the files, etc? This issue has popped up before, but it's always gotten resolved as far as I remember
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Re: GRIP Private Multiplayer testing is now underway!!

Postby Sigrid » Mon Oct 17, 2016 8:04 pm

Well so far i've just restarted steam, but it's already 2AM here so i'll try the rest tomorrow morning! :mrgreen:
In the meantime, to those who can try multiplayer: have fun!!

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Re: GRIP Private Multiplayer testing is now underway!!

Postby 0Blueaura » Mon Oct 17, 2016 8:07 pm

Thanks for giving the info, I had a chance to first time ever in my life play multiplayer in rollcage type game.

I have few things to address and since its fresh post i will include them here.

-map called "tubes" in carcour gives fatal error upon launching.

-dominator has very poor "max speed", without turbos, its basically worthless pick for multi.

-every car in my game felt like tanks. couldnt move them, but they could rekt me up upon crashing on me.

but to say something positive, I felt so happy inside i was jiggling and twitching from excitement to actually play grip against a real person from somewhere in the world.

I swear each time an update comes back i rejoice from getting back into this game, this is some kind of magic.

oh also, lobby should give a G button to go back to garage, and a steam link icon near player so we can go into their profiles
Rollcage fan since 2002, Trackmania fan since 2005


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Re: GRIP Private Multiplayer testing is now underway!!

Postby The Sudden Silent » Mon Oct 17, 2016 8:13 pm

anyone noticed we have new track on liddo5 sector=D

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Re: GRIP Private Multiplayer testing is now underway!!

Postby HikikomoriGamer » Mon Oct 17, 2016 8:31 pm

Motherboard: Gigabyte Z97M-D3H
Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Video Card: NVIDIA GeForce GTX 970
RAM: 8GB
OS: Windows 10 (64 bit)

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Re: GRIP Private Multiplayer testing is now underway!!

Postby Queadah » Mon Oct 17, 2016 8:49 pm


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Re: GRIP Private Multiplayer testing is now underway!!

Postby The Sudden Silent » Mon Oct 17, 2016 10:10 pm

i think that level is like early prototype.

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Re: GRIP Private Multiplayer testing is now underway!!

Postby Similii » Tue Oct 18, 2016 1:07 am

yep, don't play MP on the new Liddo 5 map ^^
If you want to be grammar nazi to me, just do it, that will improve my english :3

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Re: GRIP Private Multiplayer testing is now underway!!

Postby TheOnLY » Tue Oct 18, 2016 4:59 am

I wish I didn't need to work :D
Feedback coming soon anyway.

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Re: GRIP Private Multiplayer testing is now underway!!

Postby StickyBassline » Tue Oct 18, 2016 8:45 am

It's happening!! :D
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Re: GRIP Private Multiplayer testing is now underway!!

Postby aardvark » Tue Oct 18, 2016 8:48 am


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Re: GRIP Private Multiplayer testing is now underway!!

Postby codemonkey » Tue Oct 18, 2016 9:29 am

Try updating to the latest patch for the game in Steam. The prerequisites for UE 4.12 were not being installed because the installer thought they had already been installed if you had a UE 4.9 version of the game beforehand. This has been addressed and updating should force the new prerequisites to be installed. Alternatively, manually hunt down and run UE4PrereqSetup_x64.exe within the GRIP install folder.
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Re: GRIP Private Multiplayer testing is now underway!!

Postby HikikomoriGamer » Tue Oct 18, 2016 10:42 am

Motherboard: Gigabyte Z97M-D3H
Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Video Card: NVIDIA GeForce GTX 970
RAM: 8GB
OS: Windows 10 (64 bit)

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Re: GRIP Private Multiplayer testing is now underway!!

Postby StickyBassline » Tue Oct 18, 2016 1:42 pm

Alright now I have tested multiplayer. It was awesome! Pretty good beta launch I'd say, looking forward to physics being un-fucked again sometime in the future :)
You're just a voice pal.

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Re: GRIP Private Multiplayer testing is now underway!!

Postby Tathendal » Tue Oct 18, 2016 2:13 pm

I can't see the new map? Was it already removed? I know I have the right version since I played online mp already, which was awesome by the way, and surprisingly functional for a first incarnation! Personally I would love the option to reduce the amount of powerups but maybe this will be better when there are more options in the pool etc.

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Re: GRIP Private Multiplayer testing is now underway!!

Postby Raion » Tue Oct 18, 2016 2:32 pm

Sadly I can't say I've had the positive experience you all seem to be having.
Earlier in the day, with low population, I managed to get into a couple of races against few opponents, but playing online axed the game's performance. Like more than halving it, dropping it to an average FPS lower than 20. Only online, though, playing offline looked about the same as usual.
Later I noticed the hotfix dropping and tried to have another go, but couldn't play at all: joining a race in progress froze the loading screen (probably when it was done loading and started trying to synch), after which I was dropped on the spectate screen with a message informing me of a connection error. Joining a lobby, however, seemed to work to the point where we were all loaded on the map and it said synching, but when the race was supposed to start the game froze up. I heard the countdown, the noises from the other starting, all stuttery, until it un-froze. And then it proceeded to freeze for several seconds at a time intermittently. I tried the fix mentioend in the patch notes, and it didn't work. Indeed, the problem only presents itself during online play, single player still works as usual.
Redists are installed, integrity is ok, internet works, reboots were made, potatoes be potatoes I guess?

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Re: GRIP Private Multiplayer testing is now underway!!

Postby Django » Tue Oct 18, 2016 5:44 pm

Jay Multiplayer is there :) :)

Unfortunatly my graphics card died yesterday, so im now one of the potato testers.

Scalling down the resolution in the menu i noticed something: The Menu text gets really fast blurry as sh*t. Well you might say thats what you get for using a potato and not a banana like us cool people. The thing is the running text on the bottom looks still very good even on low resolutions. Ok maybe the running text is vector based and the rest consists just of graphics or something. If thats the case than maybe create a vector based layer on top of the menu background. Or just do the magic you do to let the text look like text and not like soup. (Hope this did not sounded to salty, not intended)


The new map is offcourse very WIP but it looked very promising. Water + glastubes + giant treeroots = cool

But my reset key is not working. I know - hold - well i did for almost a minute more than once.


I also tried one multiplayer match. Worked pretty nice. (exept for looking like rollcage - well potato)

OK what could be done better would be a automessage if the host is idle for longer than a minute. So if you join a game and see the host is away for already 16 minutes you know whats goin on.

Also i dont like that the game just starts a timer for the next race after your done. I dont want to be forced, sometimes i just want to chat.

When i had some more time on my hand i tried to do some more testing but ...
After the quickfix i tried to run the game and had a complete freeze + buescreen and unasked system reboot. EDIT: Ok the problem was with my crappy GPU.
Last edited by Django on Wed Oct 19, 2016 9:48 am, edited 1 time in total.

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Re: GRIP Private Multiplayer testing is now underway!!

Postby 0Blueaura » Tue Oct 18, 2016 6:35 pm

there should be a filter to throw out lobbies that currently race
Rollcage fan since 2002, Trackmania fan since 2005



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