Sigrid wrote:Yay that's great, and i'm sure a lot of people around here are eager to try that!
But for now, as far as i'm concerned, i cannot launch the game anymore with this patch. x)
Do tell me if you need more details about my config, in case it might be related to the game not launching.
0Blueaura wrote:-map called "tubes" in carcour gives fatal error upon launching.
-dominator has very poor "max speed", without turbos, its basically worthless pick for multi.
-every car in my game felt like tanks. couldnt move them, but they could rekt me up upon crashing on me.
but to say something positive, I felt so happy inside i was jiggling and twitching from excitement to actually play grip against a real person from somewhere in the world.
I swear each time an update comes back i rejoice from getting back into this game, this is some kind of magic.
oh also, lobby should give a G button to go back to garage, and a steam link icon near player so we can go into their profiles
StickyBassline wrote: looking forward to physics being un-fucked again sometime in the future
Tathendal wrote:I can't see the new map? Was it already removed?
Raion wrote:Sadly I can't say I've had the positive experience you all seem to be having.
Earlier in the day, with low population, I managed to get into a couple of races against few opponents, but playing online axed the game's performance. Like more than halving it, dropping it to an average FPS lower than 20. Only online, though, playing offline looked about the same as usual.
Later I noticed the hotfix dropping and tried to have another go, but couldn't play at all: joining a race in progress froze the loading screen (probably when it was done loading and started trying to synch), after which I was dropped on the spectate screen with a message informing me of a connection error. Joining a lobby, however, seemed to work to the point where we were all loaded on the map and it said synching, but when the race was supposed to start the game froze up. I heard the countdown, the noises from the other starting, all stuttery, until it un-froze. And then it proceeded to freeze for several seconds at a time intermittently. I tried the fix mentioend in the patch notes, and it didn't work. Indeed, the problem only presents itself during online play, single player still works as usual.
Redists are installed, integrity is ok, internet works, reboots were made, potatoes be potatoes I guess?
Django wrote:Scalling down the resolution in the menu i noticed something: The Menu text gets really fast blurry as sh*t. Well you might say thats what you get for using a potato and not a banana like us cool people. The thing is the running text on the bottom looks still very good even on low resolutions. Ok maybe the running text is vector based and the rest consists just of graphics or something. If thats the case than maybe create a vector based layer on top of the menu background. Or just do the magic you do to let the text look like text and not like soup. (Hope this did not sounded to salty, not intended)
But my reset key is not working. I know - hold - well i did for almost a minute more than once.
OK what could be done better would be a automessage if the host is idle for longer than a minute. So if you join a game and see the host is away for already 16 minutes you know whats goin on.
Also i dont like that the game just starts a timer for the next race after your done. I dont want to be forced, sometimes i just want to chat.
When i had some more time on my hand i tried to do some more testing but ...
After the quickfix i tried to run the game and had a complete freeze + buescreen and unasked system reboot. At first i thought its maybe me but after it happened again and some other game run without a problem im now certain its you.
ApexAzimuth wrote:I've played a couple hours of MP and I'm VERY impressed with how smoothly everything went. For a such an early implementation, I'm amazed at how well it plays. Racing against actual players cranks the intensity of the experience up to narcotic levels.
I'd like to be able to see a list of available games to join and whether to join or just spectate.
There doesn't appear to be a way to chat in-game, which isn't a big deal, but It'd be nice for the players who have been exploded or finished.
Classic races shouldn't close after the first finish, they should close when all racers have finished or exploded. I'm not sure whether or not Ultimate races should close after the first player finishes, maybe there's a game-balance element to it.
It would be amazing to be able to choose which player to follow when spectating. Camera choice would be icing.
Incredible first implementation, CE- A mythic achievement for Multiplayer.
Chris_CE wrote:We put a mandatory countdown to end the race to stop afk'ers or people messing around from ruining the race and making it last forever. Afraid it's gotta stay, for now at least
aardvark wrote:I had the same issue, I fixed it by going to the games folder and starting the exe from there, it popped up some notification that I needed to install some Unreal Engine required files and asked if I wanted to do it now, so I did that and then the game started fine.
Chris_CE wrote:StickyBassline wrote: looking forward to physics being un-fucked again sometime in the future
What do you mean?
Chris_CE wrote:The menu is in the 3D world and we tried various methods to get the text looking sharper - none worked. The status bar is a 2D overlay on a separate rendering layer, which is why it's nice and crisp (just like the pause menu ingame)
Chris_CE wrote:Reset key not working only on the islands map? That's because it has no AI splines yet, which the reset function uses
Chris_CE wrote:We've just implemented a countdown that starts the game automatically, so if the "host" is afk, the game will start anyway. It's 90 seconds once the first additional player enters the lobby
I've asked Adam to increase the normal lobby countdown from 45 sec to 60 sec. That's enough time to chat and vote
Chris_CE wrote:Are you still getting the bluescreen? That's a brand new issue I've not seen yet :/
Chris_CE wrote:Your issues with the build after the latest patch are pretty bizarre though, as no one has encountered them yet. Made a note of them. What are your PC specs again?
Raion wrote:This is a good spot to add that sometimes when I quit Grip, Steam will think it's still running, forever, until I force stop Steam itself. Don't know what's that about, doesn't happen with other games, not a big deal anyway.
HikikomoriGamer wrote:Raion wrote:This is a good spot to add that sometimes when I quit Grip, Steam will think it's still running, forever, until I force stop Steam itself. Don't know what's that about, doesn't happen with other games, not a big deal anyway.
When this happens to me I kill the music player in task manager But it only happen if the game crashes for me.
StickyBassline wrote:Didn't you say that the physics were a little messed up and "bouncy" because you recently upgraded to unreal 4.12? What I meant was that I hope that's fixed soon
Django wrote:Hm ok, i dont know but im pretty sure that a more elegant solution is possible but i get the problem. A possible sollution could be to make a simpler menu that can be selected manually. Something to look into later since its only a potato problem anyway.
How about everyone is set to "ready" after the first race but its possible to switch to unready? People unready and idle for more than 30sec get ignored.
Edit: Ok, the problem was somehow connected to my faulty GPU. Just using the onboard chip and leaving the faulty card in the computer turned out to be not very smart. After removing the card the problem dissapeared.
0Blueaura wrote:seriously every car could get me no matter how good i been driving, yet i land first place with dreadnought
Raion wrote:Chris_CE wrote:-bunch o stuff-
Chris_CE wrote:0Blueaura wrote:seriously every car could get me no matter how good i been driving, yet i land first place with dreadnought
Not sure what you mean?
VooDooQky wrote:My question is, could you add some more race info into the empty space in the window's bottom right? What I would be curious about is the lap number, and the overall playtime. That way I could calculate somehow if it's reasonable to enter the specific game, since it is near it's end (if I calculate an average 1 min. for 1 lap on Yuri for e.g.), or do I have to wait still, cuz 10 more laps to go before I can join the next session.
And an incy-wincy question: chooseable spectator cam? So I can spy on the PROs movements & tricks, and use 'em up against them next time!
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