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GRIP Update v.1.1.5 is now on Steam! - Page 2 - GRIP Video Game Forum

GRIP Update v.1.1.5 is now on Steam!

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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Queadah » Thu Nov 24, 2016 9:38 am

I'm with Voo. All jumps are impacted by the EMP without exception, it's no reason to kill them all and was only done so far (my opinion) to ease new players (transport can now be branded "easy").

That it'd be standard to not implement these kind of jumps again would be really, really sad.

The sense of accomplishment also comes from hurdles you clear. You remove them all = meh

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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Ryu Makkuro » Thu Nov 24, 2016 10:31 am


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Cornkid » Thu Nov 24, 2016 12:44 pm

Random thought imminent.

If career mode was to have a easy/medium/pro setting then I have a solution maybe.

Keep tracks as they are after this update on easy which would suit newcomers, then as medium level convert back to how it was before this update, and make it even harder on pro.

I kinda figure the track variants are already made, and its a shame to lose what we had, or the effort devs invested in them ;)

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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Tathendal » Thu Nov 24, 2016 2:55 pm


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Ryu Makkuro » Thu Nov 24, 2016 6:08 pm


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Tathendal » Fri Nov 25, 2016 6:10 am


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Ryu Makkuro » Fri Nov 25, 2016 7:49 am


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby potterman28wxcv » Fri Nov 25, 2016 10:09 am


Check out the for the Rollcage Neo-mode Tournament 2017, starting 15th April !

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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Ryu Makkuro » Fri Nov 25, 2016 11:25 am


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Tathendal » Fri Nov 25, 2016 4:25 pm


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby WROB3L » Fri Nov 25, 2016 4:31 pm

IMO the update is fairly good, but i dont know what were you guys thinking with the track changes, Mostly with transport. By "Completely rebuilt an area of the track that proved frustrating for players" You mean the actual hard part of the track? i really dont get it, and whats with the barriers on the bridge?!

Transport was perfect for what it was. Now this track difficulty level should be changed to very easy instead of easy.


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Queadah » Sat Nov 26, 2016 5:19 am

Difficulty change is intended. Let's see what happens when more tracks are introduced :)
Last edited by Queadah on Sat Nov 26, 2016 4:58 pm, edited 1 time in total.

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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Ryu Makkuro » Sat Nov 26, 2016 9:59 am


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Chris_CE » Wed Dec 07, 2016 7:09 pm

Potty, could you maybe sum up the overall thoughts in this thread if possible?

As for changes to Transport: hang in there fellas, it's not done yet. I'm going to rework the last corner in the first tunnel at the start of the hill, plus add more obstacles later. There's plenty of ways to increase difficulty of a map, so rest assured, there will continue to be a challenge. Keep in mind that there's only 5 tracks as well. We want to have more hard and medium difficulty tracks in the game. Maybe even a nightmare racetrack
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Cybruiser57Péter » Thu Dec 08, 2016 10:42 am

So there will be no new updates for the private part?
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Ryu Makkuro » Thu Dec 08, 2016 11:25 am


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Re: GRIP Update v.1.1.5 is now on Steam!

Postby 0Blueaura » Thu Dec 08, 2016 1:36 pm

the game could benefit from night version tracks, i mean, its not hard to change sky texture and change light into the night right?

perhaps, a special event track where there is a big meteor going to crash into the planet and it gets close each lap? but not exactly hit the map and hits the background when the race is finished :D

it should be easy right? (exclude the meteor part :lol:)
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Tathendal » Thu Dec 08, 2016 2:57 pm

+1 to night tracks

They could be also slightly (or greatly) different version of the daytime track for variation with relatively less work at least compared to a whole new track (referencing my earlier post on this thread here

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Re: GRIP Update v.1.1.5 is now on Steam!

Postby VooDooQky » Thu Dec 08, 2016 4:19 pm

I might not remember well, but some time ago Chris mentioned something about weather and daytime variability, which could be set by the player, or make it random.

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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Chris_CE » Fri Dec 09, 2016 11:01 am

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