GRIP Update v.1.1.5 is now on Steam!

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VooDooQky
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby VooDooQky » Fri Dec 09, 2016 11:08 am

My vote goes for FICO.

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Queadah
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Queadah » Fri Dec 09, 2016 11:56 am

+1 Glowing ice in the night under the moonlight (make a huge one) \o/ :mrgreen:

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Kerake
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Kerake » Fri Dec 09, 2016 12:03 pm

From the ones that are right now in the game, yeah, Fic Outpost :)

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potterman28wxcv
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby potterman28wxcv » Sun Dec 11, 2016 7:33 am

After (finally) playing the update, for Transport, I feel like it's completely empty now. A bit like Speedbowl - but for speedbowl, it's normal. I'm not against removing obstacles - but if you do so, then you should replace it with maybe more turns, or something to keep the players busy. Right now, you have absolutely nothing to do, or barely when racing on Transport. You just keep accelerating and hope for the best.

I really hope you will add some additional turns (maybe some U-shaped), or maybe more jumps, to make it more interesting. I'm not necessarily talking of raising the difficulty - if you take a look at Deep Pressure of Rollcage Stage 2, the track has no obstacle at all, just a long tunnel, but it's not boring to drive on it because of the turns. And these turns don't make the track particulary harder - just more enjoyable
Because I'm even more boring than Broscar -> Rules of the GRIP forum
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Volken
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Volken » Mon Dec 12, 2016 3:59 am

What transport needs is a big train moving through the map, something players have to keep track of and avoid it when necessary.

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Queadah
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Queadah » Mon Dec 12, 2016 5:45 am

I'll photoshop something like that this evening ^^, got an idea

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potterman28wxcv
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby potterman28wxcv » Mon Dec 12, 2016 7:42 am

Volken wrote:What transport needs is a big train moving through the map, something players have to keep track of and avoid it when necessary.

Damn that would be really awesome. But i guess it'd be tough to do at the moment, collisions to handle and all that
Because I'm even more boring than Broscar -> Rules of the GRIP forum
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0Blueaura
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby 0Blueaura » Mon Dec 12, 2016 10:25 am

potterman28wxcv wrote:
Volken wrote:What transport needs is a big train moving through the map, something players have to keep track of and avoid it when necessary.

Damn that would be really awesome. But i guess it'd be tough to do at the moment, collisions to handle and all that


lol, seriously? I made a post about it months ago. viewtopic.php?f=4&t=1745&hilit=train
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Queadah
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Queadah » Mon Dec 12, 2016 2:51 pm

Yep. Remember it. There goes:
Image
You'll notice that in the normal way, you almost fly over it all. In reverse, you have to deal with it :P

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Chris_CE
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Re: GRIP Update v.1.1.5 is now on Steam!

Postby Chris_CE » Sat Dec 17, 2016 2:53 pm

AI code doesn't support moving obstacles yet, but yes, would be cool
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