GRIP Update to v.1.1.8 is now on Steam!

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Chris_CE
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GRIP Update to v.1.1.8 is now on Steam!

Postby Chris_CE » Sat Jan 28, 2017 12:50 pm

NEW Vintek Juggernaut, more stable vehicle physics, 21:9 support, new song, exploding barrels, updated Skytrack and more!

Video: http://www.cagedelement.com/grip/video/1.1.8.Patch.mp4

List of some known issues with this the current version of the game:
  • Vehicle physics can still be screwy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go.
  • Islands Track: This map is still very early WIP and hasn't changed this update, but will be for the next one
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • Sometimes resetting the car on any map can transport you to another area of the map, changing your race placement. This is being looked into
  • Missiles like to crash into the ground sometimes upon deployment. Sometimes the assassin missile crashes unexpectedly
  • The game may crash when hitting G to go to garage from the event setup menu
  • Race position may be messed up, or say AI are in front of a player when they are not. This happens rarely

List of changes/additions in this patch:

  • The new Vintek Juggernaut! A tank class vehicle, and our first assymetrical car.
  • Better vehicle stabilty and collision. Improved suspension model. Players should experience less catching on geometry or general unwanted bouncing
  • New race camera functionality that helps with guiding players down the track after a crash
  • A new ingame tune from Imperium called "Cerbera"
  • Explosive barrels added to tracks! Shooting one causes a chain reaction. It's fun :)
  • 21:9 and 4:3 resolution support
  • Added drop shadow to all cars. They now look more grounded and realistic
  • Garage view and car angle improved
  • New menu sounds
  • Weather option now in the event setup menu. FIC Outpost is currently the only track with different weather
  • Improvements to vehicle resetting code
  • HUD: Ground direction indicator now around speedometer
  • Fixed physics objects on Jobsite jumping awake and snowmen spontaneously exploding in Festive

Racetracks:
Skytrack
  • Improved first jump into wallride
  • Added additional platforms to avoid falling into the abyss
  • Tweaked various track pieces to be more traversable
  • Added some obstacles
  • Improved overall visual quality (still WIP)
Alhatra
  • Changed shortcut tunnel exit to be a wallride jump into another wallride

If you want to give feedback, or need to report any issues, please visit our forum (be sure to check the bugs and crashes lists before posting):
forum.cagedelement.com

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
Game Director
GRIP

WROB3L
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Re: GRIP Update to v.1.1.8 is now on Steam!

Postby WROB3L » Sat Jan 28, 2017 1:08 pm

Ayyyyyyy skytrack looks better but theres too much space after the halfloop, make it tighter. just sayin. Juggernaut looks pretty cool although engine flaps should be animated imo, Like this. And it doesnt feel tanky enough tbh. Its more like an upgraded Warlander. Weather buttons are a nice addition and thats all i think :D OH and the new camera movement is siiiiiiick.
FOR THE RAZIELIM!

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One of the first players in Image 3rd or 4th. I dont remember xD

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Queadah
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Re: GRIP Update to v.1.1.8 is now on Steam!

Postby Queadah » Sat Jan 28, 2017 1:21 pm

Another update pushing in the right direction!
The added platforms were unnecessary on Skytrack imo. Punishment for failing was acceptable and welcome ^^'
I <3 the abyss

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Tathendal
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Re: GRIP Update to v.1.1.8 is now on Steam!

Postby Tathendal » Sat Jan 28, 2017 5:22 pm

Great update! Respect! Love the new car, especially the engine sounds! If someone complains there aren't variety of cars in this game, I am gonna lol at that guy's face. Exploding barrels are cool (nice taste of what I hope/assume the destructible environment to be) and the sound of them exploding is very satisfactory.

Liking skytrack and islands veryvery much (found a new jump spot and route at the beach after playing the track like 10 times, nice! :O), though could you please consider again about those railings on the bridges? Makes the player feel like a 3-year-old whose parents took some safety measures so he can't play in his environment to it's fullest potential :evil: The tracks ain't build safety in mind anyways ;) (and beside this you can get stuck in/on it too easily)

The new camera is nice, makes recovering easier, but it sometimes redirects the camera even when not needed, and sometimes makes the angle point downwards even if my car is still headed in right direction but I had a slight crash and my speed dropped down to something like 100 kmph. I think for new players this is very good feature, but personally I would like to turn it off (though it's not that big of a deal, but I think it affects how the game feels and how you feel you have control over your view. That's why every assistive thing takes away a little bit of freedom, e.g. I like to rotate the camera myself alot during races, especially after crashes to see cars coming from behind etc., and potential camera assists mess my thing up). Probably would be nice to be able to turn this feature off from advanced options or something (if this is not too much trouble).

Btw very nice what you have done with the jump in FIC Outpost. I guess you have been following the discussion very attentively (or alternatively it is just coincide and I am making connections where there aren't any, but really nice work anyways!)

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StickyBassline
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Re: GRIP Update to v.1.1.8 is now on Steam!

Postby StickyBassline » Sat Jan 28, 2017 6:01 pm

The new car looks so good! :'D
You're just a voice pal.

TheOnLY
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Re: GRIP Update to v.1.1.8 is now on Steam!

Postby TheOnLY » Sun Jan 29, 2017 5:14 am

Have you tried a car other than the Dreadnought? For me it sometimes touches the floor, other cars work fine though.

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Re: GRIP Update to v.1.1.8 is now on Steam!

Postby iamthatiam » Sun Jan 29, 2017 5:30 am

TheOnLY wrote:Have you tried a car other than the Dreadnought? For me it sometimes touches the floor, other cars work fine though.

Yeah I think that might be what is happening; possibly the suspension is too loose. I'd like to see them tighten up the camera too; it's a bit floaty. Sometimes these things just take a little time to get used to. Plus it's early access so they'll keep working on everything until it feels just right.

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Chris_CE
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Re: GRIP Update to v.1.1.8 is now on Steam!

Postby Chris_CE » Mon Feb 06, 2017 6:02 pm

Indeed, everything will improve in time. You guys only see such incremental development because of early access

Tathendal wrote: could you please consider again about those railings on the bridges?

You'll like the next update
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GRIP


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