Not a fan of the new track, hated the previous aerial track too...
Actually no, that's not correct... The tracks are quite nice, the problem is the incredibly annoying drifting with the cars. PITA to drive a track where you need to do precision jumps, when you're stuck with a car that kicks into slides quite arbitrarily and loves to start turning only after a bit of understeer.
These things can stick to the roof without an issue, why does a going from flat to downhill through a slight curve suddenly cause front end lift? Or turning the wheels on a flat surface start with understeer before the tyres bite in? I could understand it behaving like that when you're upside down and gravity is working against you, but not on the ground... since logically whatever grip you have when you're upside down, should be a lot better when you're right side up due to working with gravity and not against it. It's manageable on "regular" tracks, since you'll just bump a wall a bit, but on those two aerial tracks the issues with the silly slidey handling become heavily apparent.
Especially the new one since the track surface is slightly concave and quite narrow, so if you happen to take the inside line to a corner, you will hop in the air and slide off the track when you land.
What are these cars using to stick to the roof, lore wise? Hope and happy thoughts? Because that's what it unfortunately feels like.
I've no idea why we're even having having the cars drift at all, especially without the driver intentionally unsettling the car, hitting the handbrake or breaking traction with excessive power on the rear wheels. Random slides would seem like a tendency the drivers would work pretty hard to eliminate, if this was actual racing.
Oh, and I'm already using the car with the most grip.
Anyhoo, that's my two cents, make of it what you will.
P.S. Was driving the old tracks and spotted some explosive barrels, those were fun to pop with the machine gun.
Glad to see some additional destructibles have made it in, though was the Industrial destructible pipe removed? Couldn't get my missiles to lock on to it anymore