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Multiplayer now live on all Steam branches! - GRIP Video Game Forum

Multiplayer now live on all Steam branches!

This forum is designated for PATCH NOTES and other official information
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Multiplayer now live on all Steam branches!

Postby Chris_CE » Tue Apr 04, 2017 11:23 am

Game Director

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wantfastcars
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Re: Multiplayer now live on all Steam branches!

Postby wantfastcars » Tue Apr 04, 2017 11:55 am

WOOOOOOOOOOOOOOO time to get my ass kicked online! Can people with the Private branch and normal install play together, or do I need to switch back to the main install for online?
Desktop: i5-3570k @ 4.6GHz, RX 480 8GB, 32GB DDR3-1600, Win 10 Pro
Laptop: i7-4720HQ @ 2.6GHz, GTX970m 6GB, 16GB DDR3-1600, Win 10 Home
Currently Playing: Gravity Rush 2, GRIP, Guilty Gear Xrd -REVELATOR- | http://i.imgur.com/FuDx2Un.jpg

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Re: Multiplayer now live on all Steam branches!

Postby The Sudden Silent » Tue Apr 04, 2017 4:16 pm

i believed you need re install public build

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Queadah
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Re: Multiplayer now live on all Steam branches!

Postby Queadah » Tue Apr 04, 2017 4:23 pm

There we go, the beginning of GRIP's online life :)

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Re: Multiplayer now live on all Steam branches!

Postby Cybruiser57Péter » Wed Apr 05, 2017 4:29 am

No need to re install the game.

Just right click GRIP -> select properties -> go to Betas tab -> use the drop down menu to select NONE from private.
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:


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Re: Multiplayer now live on all Steam branches!

Postby Tiakh » Wed Apr 05, 2017 5:31 am

Oh wow, i wasnt here for a while. But those new patches with the new content are great :D
Played a bit the new novos map while driving the new car and man it feelt more like play one of the rollcage games. I mean especially the map design and flow. I could really feel the speed, though breaking and letting go of the throttle was a must in some curves.
It kinda felt like in my childhood playing rc. Now only a campaign mode that gets harder and harder is missing and its like back in the days.

Keep up the good work, new map and car look fantastic. Havent tried multiplayer yet.

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Re: Multiplayer now live on all Steam branches!

Postby Chris_CE » Thu Apr 06, 2017 5:07 pm

:)
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Re: Multiplayer now live on all Steam branches!

Postby aardvark » Sun Apr 16, 2017 7:51 pm

Not a fan of the new track, hated the previous aerial track too...

Actually no, that's not correct... The tracks are quite nice, the problem is the incredibly annoying drifting with the cars. PITA to drive a track where you need to do precision jumps, when you're stuck with a car that kicks into slides quite arbitrarily and loves to start turning only after a bit of understeer.

These things can stick to the roof without an issue, why does a going from flat to downhill through a slight curve suddenly cause front end lift? Or turning the wheels on a flat surface start with understeer before the tyres bite in? I could understand it behaving like that when you're upside down and gravity is working against you, but not on the ground... since logically whatever grip you have when you're upside down, should be a lot better when you're right side up due to working with gravity and not against it. It's manageable on "regular" tracks, since you'll just bump a wall a bit, but on those two aerial tracks the issues with the silly slidey handling become heavily apparent.
Especially the new one since the track surface is slightly concave and quite narrow, so if you happen to take the inside line to a corner, you will hop in the air and slide off the track when you land.

What are these cars using to stick to the roof, lore wise? Hope and happy thoughts? Because that's what it unfortunately feels like.
I've no idea why we're even having having the cars drift at all, especially without the driver intentionally unsettling the car, hitting the handbrake or breaking traction with excessive power on the rear wheels. Random slides would seem like a tendency the drivers would work pretty hard to eliminate, if this was actual racing.

Oh, and I'm already using the car with the most grip.

Anyhoo, that's my two cents, make of it what you will. :)


P.S. Was driving the old tracks and spotted some explosive barrels, those were fun to pop with the machine gun. :D Glad to see some additional destructibles have made it in, though was the Industrial destructible pipe removed? Couldn't get my missiles to lock on to it anymore :(

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Re: Multiplayer now live on all Steam branches!

Postby Queadah » Mon Apr 17, 2017 4:55 am

Some complained the pipe was ruining their ride once on the ground T_T

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Re: Multiplayer now live on all Steam branches!

Postby Broscar » Mon Apr 17, 2017 5:23 am

The pipe and the additional debris would block the track with their iffy collision meshes. The easiest short-term fix was removing it, until the dev team can focus on destruction more.






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Re: Multiplayer now live on all Steam branches!

Postby aardvark » Mon Apr 17, 2017 9:13 am

Yeah the pipe was a bit wonky at times so totally makes sense it was cut for now :)

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Re: Multiplayer now live on all Steam branches!

Postby MicrowaveYourHamster » Thu May 25, 2017 8:08 am


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Re: Multiplayer now live on all Steam branches!

Postby Queadah » Thu May 25, 2017 9:27 am


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Re: Multiplayer now live on all Steam branches!

Postby Chris_CE » Mon Jun 05, 2017 4:23 pm

Considering the speeds the cars go at, you're absolutely going to have to have some drifting. They'll act incredibly wonky if their grip is absolute all the time. Maybe if the physics were much more arcadey it would work, but these are pretty realistic physics for a game like this. It's just so fast
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