NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

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Chris_CE
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NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

Postby Chris_CE » Thu May 04, 2017 11:16 am

GRIP v.1.2.1 is now on Steam!

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Be sure to join our Discord channel to coordinate multiplayer matches with other players!

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List of some known issues with the current version of the game (v.1.2.1):
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    Multiplayer:
  • Sometimes the game can crash in multiplayer, but hopefully this is rare. We are looking into this issue.
  • We're still working on the sync between players, so you may see some lag and cars jittering
  • On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
  • The scoreboard is not toggle-able if you retire/DNF
  • You cannot switch between cars while spectating, but will be able to soon
    Much more functionality coming for multiplayer!

    Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. This version of the game is the most stable it's ever been and will only get better
  • Islands Track: This map has been taken out for this update (again - sorry :p). It's currently under a lot of construction, but will be worth the wait!
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
  • Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. Just reset a couple times and you'll be put back on the track. This is a temporary solution until reset code is improved
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • EMP is being revamped and improved to be less frustrating. We've got some great things coming in terms of pickups in general
  • Explodable barrels now make a sound when run into. It's currently buggy and can get cut off, but will be fixed soon
  • The Carkour map "Jobsite" has been removed until we determine why it won't load
  • Foliage has been removed from Yuri Industrial because of an issue in UE4 where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time

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List of changes/additions in this patch:
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  • NEW Car! Vintek Rogue. This is a speedster class vehicle, and our first car with an F1 inspired engine sound.
  • LAN support. This was not working in the previous version but does now. Play with your friends in the same room!
  • Tutorial ("Primer" in the menu) added for newbies to get acquainted with the game's mechanics
  • Improved missile deployment and navigation. At the very least, missiles should hit the ground after being deployed much less than prior patches.
  • Level tweaks: Some issues with balance and AI pathing have been fixed on various levels.
  • Updated non-player car sounds so that they can be heard in addition to player's car. The grid of vehicles now roars and cars can much more easily be heard when nearby.
  • Updated Mine FX so that deployment is more apparent as well as the delay before being active
  • Updated vehicle damage FX to fix an issue with them spawning in a straight line across the map
  • Improved various sound effects
  • Fixed assassin navigation on various tracks
  • Changed gamepad button names in UI to something more recognizable
  • Added pickup grabbed FX for all cars

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Things coming in future updates!
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  • A new weapon: Stingers
  • A new power-up: Stasis
  • A new car: Cygon Eversor
  • Improved, less frustrating EMP
  • The return of Liddo5 Islands track
  • A new track on Jahtra
  • A new city track on Orbital Prime
  • A new arena on Jahtra
  • Perks in multiplayer (new tires, rims, etc)
  • Player stats tracking
  • Player level progression in Multiplayer

If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
Game Director
GRIP

atv_123
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Joined: Wed Jun 08, 2016 12:16 pm

Re: NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

Postby atv_123 » Thu May 04, 2017 12:21 pm

That car looks absolutely mad. I am definitely going to be getting the game tonight!

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Django
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Re: NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

Postby Django » Thu May 04, 2017 2:16 pm

I second that this one turned out awesome. Looks like there could be a AI inside.

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Queadah
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Re: NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

Postby Queadah » Fri May 05, 2017 3:42 am

GRIP's getting there :)

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maniamaster
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Re: NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

Postby maniamaster » Fri May 05, 2017 5:24 am

Great job!
Absolutely hyped for the stasis, whatever that is!
Also stingers. Can't wait.

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Cybruiser57Péter
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Re: NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

Postby Cybruiser57Péter » Tue May 09, 2017 8:25 am

Some how that the Vintek Rouge looks very familiar...
Science WINS again!!!
Then they opened a portal to another dimension and kidnapping the locals.
The pissed locals are head enough and strike back.
and then... ALL HELL BREAKS LOOSE :twisted:

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