Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

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Chris_CE
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Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby Chris_CE » Mon Jun 05, 2017 4:20 pm

GRIP v.1.2.2 is now on Steam!

https://youtu.be/P84osJjTct0
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Be sure to join our Discord channel to coordinate multiplayer matches with other players!

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List of some known issues with the current version of the game (v.1.2.2):
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    Multiplayer:
  • Sometimes the game can crash in multiplayer, but hopefully this is rare. We are looking into this issue.
  • We're still working on the sync between players, so you may see some lag and cars jittering
  • On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
  • The scoreboard is not toggle-able if you retire/DNF
  • You cannot switch between cars while spectating, but will be able to soon
    Much more functionality coming for multiplayer!

    Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. This version of the game is the most stable it's ever been and will only get better
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
  • Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. Just reset a couple times and you'll be put back on the track. This is a temporary solution until reset code is improved
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • EMP is being revamped and improved to be less frustrating, so don't worry, it will be less annoying ;)
  • Explodable barrels now make a sound when run into. It's currently buggy and can get cut off, but will be fixed soon
  • The Carkour map "Jobsite" has been removed until we determine why it won't load
  • Foliage has been removed from Yuri Industrial because of an issue in UE4 where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time

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List of changes/additions in this patch (v.1.2.2):
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  • LIDDO5 ISLANDS track is back! Completely overhauled with new areas like a ship wreck and vertical hairpin, plus much improved visuals
  • NEW Pickup: The RAM RAIDER. This power-up triggers strong energy pulses that emit from your car and push opponents to the side, while giving you a slight speed boost!
  • NEW vehicle ability: LAUNCH. Hold and release "L" on keyboard or "Y" on gamepad to launch your car into the air. Longer you hold, the more you launch. This ability is great for avoiding mines, jumping over cars, dodging obstacles and accessing surfaces above you!
  • Added basic difficulty progression for new players.
  • Improved missile deployment and navigation. All missiles should be navigating the terrain more effectively
  • Improved missile lock on ability. Fixed bug with switching targets.
  • Level tweaks: Some issues with balance and AI pathing have been fixed on various levels.
  • Improved cinematic camera functionality. Follows the cars more effectively
  • Updated Cygon Rim1 to be more visually impressive
  • Fixed control inputs (previously digital and analog were getting confused)
  • Fixed attenuation on some sounds
  • Improved some multiplayer code
  • Improved AlienFX (will release additional new patch with more functionality this week)

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Things coming in future updates!
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  • A new weapon: Stingers
  • A new power-up: Stasis
  • A new car: Cygon Eversor
  • Improved, less frustrating EMP
  • A new track on Jahtra
  • A new city track on Orbital Prime
  • A new arena on Jahtra
  • Perks in multiplayer (new tires, rims, etc)
  • Player stats tracking
  • Player level progression in Multiplayer

If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
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GRIP

aardvark
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby aardvark » Tue Jun 06, 2017 2:23 pm

Okay, since I was complaining about it in the earlier version, the first thing I did was go drive the two aerial tracks to see if anything had changed with the handling... and I'm sorry, but I'm just going to be brutally honest about this... They felt a lot better, well done. :)

There were still couple "okay wth was that then?" -moments, but I'd say ~75-90% of the incidents I had in this version felt like clear driver error. Whereas before it felt more like ~25% of the times being driver error, with most incidents feeling like the game just has quite arbitrary physics. The feeling between driving on the ceiling compared to the ground now felt far more logical and predictable to me than before. I don't know if you actually did anything to it, or if I'm just enjoying the placebo. :roll:

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Carnage
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby Carnage » Tue Jun 06, 2017 2:51 pm

"less frustrating EMP"
Good to see.

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HikikomoriGamer
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby HikikomoriGamer » Tue Jun 06, 2017 7:44 pm

This new track is amazing Chris! Love you :)

Really liked that hairpin and I think it would be awesome to see more! Maybe even improve the camera angle for hairpins and add some effects when the car is drifting like dirt flying. Something like that: https://youtu.be/PJjdapg_NoE?t=52s
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby StickyBassline » Thu Jun 08, 2017 8:52 am

Islands is back!! <3
You're just a voice pal.

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Chris_CE
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby Chris_CE » Thu Jun 08, 2017 5:30 pm

aardvark wrote: I don't know if you actually did anything to it, or if I'm just enjoying the placebo. :roll:

;)
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Chris_CE
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby Chris_CE » Thu Jun 08, 2017 5:34 pm

@Hikikomori: :D
As for drifting, I agree that it's a bit hard to tell. But an effect like that will have to wait. Much more to do still
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby HikikomoriGamer » Sat Jun 10, 2017 7:30 pm

Yeah no problem! Just showing a way to make drifts a little more satisfying!
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby Queadah » Sun Jun 11, 2017 2:06 am

Camera buffeting for drifts could also work and demand less computer resources for a start

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Chris_CE
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Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Postby Chris_CE » Wed Jun 21, 2017 11:50 am

What is camera buffeting?

EDIT: just googled it ;)
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