Page 1 of 1

Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4

Posted: Mon Jul 24, 2017 12:40 am
by Chris_CE
First, some footage from the new racetrack: "Haze":
http://www.cagedelement.com/grip/video/Patch124_1.mp4
-
Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!

Image

-------------------------------------------------------
Also, some exciting news!
-------------------------------------------------------
Now contributing to GRIP are level designers Graham Bromley and Tony Cooper, former Codemasters team members! They've worked on prior games such as the Grid and Dirt series, so they have a deep knowledge of not only what makes a race course fun, but also the technical processes in doing so. We are very happy to have them working on GRIP! And you should be too ;)

-------------------------------------------------------
List of changes/additions in this patch (v.1.2.4):
-------------------------------------------------------

  • PLAYER PROGRESSION and XP system now implemented. You have a progress bar, level and emblem associated with your Steam account.
    XP gains are displayed on the HUD during play and also in the post-event stats screen. We are still tweaking this system, so this current version is not final. We will have UNLOCKS tied to leveling up as well, with new tires, rims and paint jobs to be earned. (NOTE: The current XP system just tracks single player XP, not multiplayer yet. We are working on this)
  • Multiplayer now has a GAME BROWSER to easily identify available games by seeing all the settings chosen. Players can create a game with specific settings and enable/disable voting as well. Keep in mind that multiplayer is still a work in progress and you may experience some random crashes to desktop.
  • NEW Orbital Prime city RACETRACK called "Haze". This track is very WIP, but it's a good indication of the direction we're headed with this planet. Lots of vertical and upside-down roads, plenty of speed, and interesting surroundings. Haze is just the beginning, in that we will have some very crazy tracks on Orbital Prime! This track was designed by our newest contributor, Tony.
  • Improved vehicle reset, preventing it from dropping the player back too far
  • Directional chase camera (pointing down the track) can now be disabled/enabled in the game options menu.
  • Boost ability now tweaked to more favour players in lower positions, plus VFX added for more impact
  • Launch ability now easier to trigger with less charge time to create a jump
  • Acrophobia: Improved alternate routes and added launch-only route in the 2nd half (experimental)
  • Abandoned Atoll: Fixed collision/flow issues, fixed water volume not working in areas, added some signposting in the cargo ship area
  • Various racetracks: Smoothed terrain, improved flow, fixed Assassin pathing
  • Improved Assassin weapon VFX and SFX to feel much more intimidating
  • Various fixes/adjustments to audio
  • Updated main menu scene to be more visually striking

-----------------------------------------------------------------------------------------------
List of some known issues with the current version of the game (v.1.2.3):
-----------------------------------------------------------------------------------------------
    Multiplayer:
  • Sometimes the game can crash or say network error in multiplayer, but hopefully this is rare. We are looking into this issue.
  • Occasionally the menu may get caught in a loop when trying to quit from a lobby. Force closing the GRIP process is the only way out. This is being investigated
  • We're still working on the sync between players, so you may see some lag and cars jittering
  • Sometimes the scoreboard can display the wrong positions for players. This is most frequent when destructible vehicles is enabled
  • On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
  • The scoreboard is not toggle-able if you retire/DNF
  • You cannot switch between cars while spectating, but will be able to in a future patch
  • XP is not yet properly tracked for multiplayer events

    Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible. Keep in mind that we only have one coder on this project and many tasks to accomplish!
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • EMP is going to be improved and much less frustrating, so don't worry, it will be less annoying ;)
  • The Carkour map "Jobsite" has been removed until we determine why it won't load properly
  • Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
  • HUD indicators for lap times, weapon hits, and abilities will be improved over time

----------------------------------------
Things coming in future updates!
----------------------------------------
  • A new weapon: Hydra
  • A new car: Cygon Eversor
  • Improved, less frustrating EMP
  • A new track on Jahtra
  • A new track on Orbital Prime
  • A new arena
  • Garage unlocks (new tires, rims, etc)
  • Full player stats tracking

If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!

Re: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4

Posted: Wed Jul 26, 2017 1:55 am
by Queadah
Yay ! And good news on the new contributors !!

Re: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4

Posted: Thu Jul 27, 2017 9:50 am
by agcue
The new update is awesome and its great to have a few more experienced contributors on board :) welcome Graham and Tony!

Chris, I was just wondering, in the, 'things coming in future updates' list there is still an orbital prime track... does this mean another one is on the way?? on top of Haze?? :)

Re: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4

Posted: Thu Jul 27, 2017 4:35 pm
by Django
Chris_CE wrote:Now contributing to GRIP are level designers Graham Bromley and Tony Cooper, former Codemasters team members! They've worked on prior games such as the Grid and Dirt series, so they have a deep knowledge of not only what makes a race course fun, but also the technical processes in doing so. We are very happy to have them working on GRIP! And you should be too ;)


This is awesome news :D


The new Haze level too. I was waiting for such a level since i first heard of orbital Prime. But the two new devs are maybe even better.

Re: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4

Posted: Fri Aug 04, 2017 12:13 am
by Chris_CE
Yep, new Orbital Prime levels are coming. Just need some more assets to populate them and they're on their way (WIP as first release, of course)